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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-14-2011, 04:12 PM
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Mysticpuma Mysticpuma is offline
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As you mention the sound I'd like to add a very short part of an anecdote that was told to me by P-51 'Ace' Art Fiedler.

He recalled the first time he fired his guns as it went something like this;

"I got my sights on the target and squeezed the trigger......I nearly jumped out of my skin as the roar of the guns was so loud! It doesn't sound anything like you hear in the movies, you can't here the guns, it's just a load roar and vibration!"

Cheers, MP
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Old 07-14-2011, 04:23 PM
SNAFU SNAFU is offline
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I read also read contradicting stories, that is right. I interpret these contradicting stories in a way, that the pilot could sense a structure-borne noise I, but not hear a distinct sound of the guns.
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Old 07-14-2011, 04:32 PM
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Well it would make sense, when I do formation flying the noise of the other aircraft is barely noticeable because of sound attenuation from my headset, and an aircraft up close is louder than most guns, yes I have the relevant experience.
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Old 07-14-2011, 04:47 PM
CharveL CharveL is offline
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I will almost always opt for the more "realistic" approach.

However, it's a matter of degree and practicality. It's funny how some will want absolute realism in an effect for one thing while being completely content with some other effect that is less realistic.

At some point we have to realize that we are perceiving the sim through crappy colour LCD monitors (most of us) in 2D representing 3D and some "Hollywood" effects that aren't over-the-top might actually be welcome in some effects.

As for the framerate of the human eye, it is far, far more than 60fps in some circumstances and difficult to quantify anyway since it has little to do with the eye itself and more to do with the way the brain processes the information using a sort of "fuzzy logic".

Anyway, let's try not to get too anal about it - tracers are far down the list right now imho - and go for something that's mostly realistic and partly just "good" looking for the sake of immersion whether it be narrower laser blaster shots or a bit of squiggle even.

Personally, I'd be happier with more immersive sounds (not necessarily super realistic engine samples) but things like those deep low frequency flak bursts like in BoB:WoV for example.

I'll let the armchair experts debate the ultra-realistic aspects.
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Old 07-14-2011, 10:20 PM
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Quote:
Originally Posted by CharveL View Post
I will almost always opt for the more "realistic" approach.

However, it's a matter of degree and practicality. It's funny how some will want absolute realism in an effect for one thing while being completely content with some other effect that is less realistic.

At some point we have to realize that we are perceiving the sim through crappy colour LCD monitors (most of us) in 2D representing 3D and some "Hollywood" effects that aren't over-the-top might actually be welcome in some effects.

As for the framerate of the human eye, it is far, far more than 60fps in some circumstances and difficult to quantify anyway since it has little to do with the eye itself and more to do with the way the brain processes the information using a sort of "fuzzy logic".

Anyway, let's try not to get too anal about it - tracers are far down the list right now imho - and go for something that's mostly realistic and partly just "good" looking for the sake of immersion whether it be narrower laser blaster shots or a bit of squiggle even.

Personally, I'd be happier with more immersive sounds (not necessarily super realistic engine samples) but things like those deep low frequency flak bursts like in BoB:WoV for example.

I'll let the armchair experts debate the ultra-realistic aspects.
Stop making so much sense Charv, would ya?

Oh, and I am utterly indifferent and in no way do I want mods in my stock install.
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