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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-14-2011, 04:23 PM
SNAFU SNAFU is offline
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I read also read contradicting stories, that is right. I interpret these contradicting stories in a way, that the pilot could sense a structure-borne noise I, but not hear a distinct sound of the guns.
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Old 07-14-2011, 04:32 PM
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bongodriver bongodriver is offline
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Well it would make sense, when I do formation flying the noise of the other aircraft is barely noticeable because of sound attenuation from my headset, and an aircraft up close is louder than most guns, yes I have the relevant experience.
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Old 07-14-2011, 04:47 PM
CharveL CharveL is offline
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I will almost always opt for the more "realistic" approach.

However, it's a matter of degree and practicality. It's funny how some will want absolute realism in an effect for one thing while being completely content with some other effect that is less realistic.

At some point we have to realize that we are perceiving the sim through crappy colour LCD monitors (most of us) in 2D representing 3D and some "Hollywood" effects that aren't over-the-top might actually be welcome in some effects.

As for the framerate of the human eye, it is far, far more than 60fps in some circumstances and difficult to quantify anyway since it has little to do with the eye itself and more to do with the way the brain processes the information using a sort of "fuzzy logic".

Anyway, let's try not to get too anal about it - tracers are far down the list right now imho - and go for something that's mostly realistic and partly just "good" looking for the sake of immersion whether it be narrower laser blaster shots or a bit of squiggle even.

Personally, I'd be happier with more immersive sounds (not necessarily super realistic engine samples) but things like those deep low frequency flak bursts like in BoB:WoV for example.

I'll let the armchair experts debate the ultra-realistic aspects.
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Old 07-14-2011, 10:20 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by CharveL View Post
I will almost always opt for the more "realistic" approach.

However, it's a matter of degree and practicality. It's funny how some will want absolute realism in an effect for one thing while being completely content with some other effect that is less realistic.

At some point we have to realize that we are perceiving the sim through crappy colour LCD monitors (most of us) in 2D representing 3D and some "Hollywood" effects that aren't over-the-top might actually be welcome in some effects.

As for the framerate of the human eye, it is far, far more than 60fps in some circumstances and difficult to quantify anyway since it has little to do with the eye itself and more to do with the way the brain processes the information using a sort of "fuzzy logic".

Anyway, let's try not to get too anal about it - tracers are far down the list right now imho - and go for something that's mostly realistic and partly just "good" looking for the sake of immersion whether it be narrower laser blaster shots or a bit of squiggle even.

Personally, I'd be happier with more immersive sounds (not necessarily super realistic engine samples) but things like those deep low frequency flak bursts like in BoB:WoV for example.

I'll let the armchair experts debate the ultra-realistic aspects.
Stop making so much sense Charv, would ya?

Oh, and I am utterly indifferent and in no way do I want mods in my stock install.
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Old 07-14-2011, 07:06 PM
ATAG_Doc ATAG_Doc is offline
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If you want that squiggly gun camera tracer look then they need to cook up a gun camera feature that records as soon as you press fire and records for 3 seconds after you release it. Build it where it looks like it is indeed a camera that is bolted down where it gets all the vibration in the field of view. Blackdog is correct. Your eyeballs are surrounded by soft tissue and that helps to reduce this affect you normally see with all this old footage from WWII.

Speaking of this. How hard would it be to create a menu item that you could enable within CoD that would act as your guncam? Can't be all that hard.

Just add a recording view that is 30 degrees FOV record to gif file.

Does this get anyone else excited??
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Old 07-14-2011, 07:15 PM
Jatta Raso Jatta Raso is offline
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a tad thinner and just a little less glow? i find these ones pretty convincing (3:42)


Last edited by Jatta Raso; 07-14-2011 at 07:20 PM.
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Old 07-14-2011, 08:13 PM
TheEditor TheEditor is offline
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Can we have some screen shots or vids in game of the tracer mod?
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Old 07-14-2011, 08:47 PM
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gun camera recording option would be awesome, you could review just your shooting so you could see how you could improve gunnery
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  #9  
Old 07-14-2011, 09:13 PM
kalimba
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well, seems like those who saw real tracers and those who didn't agree that CODs tracers aren't right...
So what would be the good compromise here so everyone feels that we get
realistic impression of what would be real tracers as seen by humans in a real plane flying at 250 mph ?....What would be a common ground as reference in that case ? The best thing would be to have something on film or video that would bring unanimous agreement as a basis to work from....

Am I dreaming ?

salute !
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Old 07-14-2011, 11:10 PM
skouras skouras is offline
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Quote:
Originally Posted by Jatta Raso View Post
a tad thinner and just a little less glow? i find these ones pretty convincing (3:42)

that's a landscape that i would like to see in sim btw
nice video though
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