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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I tried it online and I can't find any ground troops.
I saw them one time by using CTRL + F2 but as I want to look at them a second time they stuck in the ground or so, they were not visible but I heard them. I think the area is much too big. |
#2
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Thanks for this Ataros - will check it out and leave feedback as appropriate
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#3
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Ataros, can you help me out with this one?
I've installed the files into D:\Users\Broadsword\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight Then started a server, loading the MF_any2 mission. The fronts appear on the map, but no option to join a side/select a plane etc. I've tried it in the FMB, but same thing (just the fronts - no aircraft objects etc) I'm a total n00b - What am I doing wrong? Last edited by Das Attorney; 07-12-2011 at 01:58 AM. |
#4
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If you are a host hit a button titled smth like "Begin/start battle" first in the right low corner.
Select side by clicking a flag in the right top part of screen. Then select airfield and aircraft to create. If you can not see flags probably you have "side switching (or selection)" turned off in difficulty settings. Join Repka #2 to see how it should work. There are some known bugs in the mission, e.g. not all 4 tank groups are spawned properly however some people already have great results with it http://forum.1cpublishing.eu/showpos...9&postcount=10 I hope more advanced missions will come very soon. Thank you all very much for testing and your patience. ¡No pasarán! ![]() |
#5
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This sounds really good! Guess we'll need team members in Tiger moths as observers calling in ground attack missions!
Cheers! |
#6
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Hi Ataros
Small test, I selected a Hurricane and I appeared inside a hangar. So far so good, but when I opened the throttle the aircraft was very slow. No wonder: I checked externals and all my tail was missing. No idea what happened, no one else was in the server. |
#7
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#8
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![]() One thing I noticed was that the groups of vehicles always travel in a column. If possible, could it be scripted in so that when they engage an enemy unit, they change formation into a V (arrowhead) or line (abreast) to effectively put more fire down. Maybe they could change formation based on whether they are in enemy territory too, like going from a column into a V (arrowhead), which is used when in unsafe off road terrain (as far as I know). I've done some scripting for Arma 2, so wondered if similar things are possible here. It's a small point, but I thought I'd mention it. Good mission though, nice showcase of what's possible in the game ![]() |
#9
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Don't know if it is possible now.
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