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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#2
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The difference between a whine and a legitimate, constructive complaint is the tone the message is delivered in. If people think there's things broken in the sim, they want to tell us about it and expect some reasonable feedback to their posts, they should at least put some effort in how they tell us about it all. I have a bucket load of things i would like to see fixed, but my description of the issue is generally a bit more eloquent and detailed than "plz fix the crap ai/sounds/green fields/flavor of the month whine". Is it because i'm smarter than most? Not really. So what gives? Well, i'll just go on out on a limb here and make a guess, i think it's e-laziness. You know, the kind of laziness where i want things to work without any intervention from my part as an end user but at the same time i hypocritically rely on a bunch of other people getting knee dip in it, not all of them developers on a payroll but members of the community as well, to do all the testing, bug hunting/reporting/fixing, FMB tutorial publishing, making new missions/campaigns/tools/etc and what not, so that little precious me can enjoy CoD with all the shiny graphical and audio features of DCS:A-10, ROF and CoD itself combined while at the same having the content, multiplayer user base and seamless functionality of the 10 year old IL2:1946...all that without ever lifting one finger to that effect myself but on top of that, constantly berating those who are trying to move things in that direction. You see it's a win-win situation: if the other people make it work i get a functional game, if they don't i can gloat and go all "i told you so" on everyone and all the while, i don't really have to do any of the hard work myself and i've talked so much hot air and contradiction over time that i can easily have a bunch of different, conflicting quotes bookmarked to quote depending on how each argument is going, so that i always end up on top...the true essence of a forum warrior. They just seem too lazy to describe the problem properly, too lazy to try and come up with a workaround, too lazy to search the forum on their own for existing fixes, even too lazy to read whatever little stuff is included in the manual (which usually ends up in hilarious "bug reports" that are actually a case of the user not understanding why things don't work the way he expects, but work perfectly fine if he follows the manual's advice) and the list goes on and on ad nauseum. If i had a penny for every time i've heard "i'm out of here, game XYZ is so much better", only to have them repeating their message and still be here constantly debating what needs to be fixed in a game they supposedly have no interest in, i'd probably be able to afford a real aircraft by now or at least hire a few extra developers for Luthier. In reality they are not leaving us, they are just trying to coerce everyone else into fixing the gameplay experience for them by a constant stream of complaints As for the main topic of this thread, i think it's a very balanced assessment of how things are going. Like i said before i've got a load of things i'd like to see getting fixed or improved upon, but it's perfectly clear that if we care to apply a bit of deductive reasoning and revisit older threads to make a comparison between today and how things were immediately post-release, we can all see that: 1) Targets were set and the most pressing ones were met pretty fast. 2) The developers are out of the woods financially (they are planning expansions and hiring a new sound engineer to remake all the sounds from scratch), so work continues on the issues still remaining. 3) Feedback or no feedback, the developers are in fact reading the forums. This can be clearly seen from the fact that they react on the issues mentioned, either by the infrequent development updates or the actual changelog on the patch readme files. It's just that some people want their hand held more than others, or a bird's eye view of their offices to feel content, but in reality nobody can say they are oblivious to our bug reports, especially since various little details, some of them pretty obscure stuff, that was spotted by certain knowledgeable, dedicated community members has been fixed at various points in time (small details on aircraft and how some aircraft systems operate). Last edited by Blackdog_kt; 07-11-2011 at 10:24 PM. |
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#3
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Take my case which I'm sure is not unique. Between work and family I have very little time for gaming. When I can actually sit down in front of my gaming machine I have a choice of a) playing a game and unwinding a bit, or b) hunting down bugs, reproducing them and properly reporting them. I would be willing to do b) but only if I am sure that my effort will be useful to the dev team. Otherwise it is a waste of time and time is valuable to me. Now assume it is the same for many others which I think is a safe assumption given the average age of this forum. The result is that you have many poor quality reports (i.e. 'game is broken constant ctds plz fix yesterday') but relatively few good quality ones. I would really like to be proven wrong! If the team is reading then let them post. It wouldn't even need to be exhaustive feedback, just the occasional reminder that they are using our feedback. |
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#4
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Unfortunately I don't expect things to change. |
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#5
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What we're talking about here is a piece of computer software. If you'd paid Norton or McAfee some money for a piece of software, you'd expect it to work out of the box, without any input from any kind of 'community', yes? Imagine describing 'bugs' to the Adobe company. Are there 'bugs' in photoshop? I don't know. But I'm a consumer, not an unpaid worker for a software development company, and if I was as positive in my approach to the problems with 'Cliffs' as various members evidently are; sorry but I'd expect to be paid for my services. The work being done by the community in researching online bugs, offline bugs, and designing and building the kind of campaigns I expected when I purchased what was purported to be a 'Battle of Britain' simulation is exemplary, and indicative of the dedication of the community's enthusiasts. I wish I could be one of those people but unfortunately real life takes up most of my time. When I want to escape from real life, I'd like to be able to turn to the same software company I've relied on for the last ten years of good times, especially as they promised to produce 'Storm of War - The Battle of Britain', a subject very dear to my heart. I'm still waiting patiently for this to happen. Last edited by ATAG_Dutch; 07-12-2011 at 01:39 AM. Reason: presumption |
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#6
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@furbs: Like JG52Krupi I've never been kicked either. Crashes yes but not kicks specifically. |
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#7
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#8
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Have you tried a full re-install from steam, most people have seen a large improvement since the early patches, I know CoD has lots of issues but I would suggest in this case the problem may be at your end, worth a try, if you have enough spare bandwidth to download the files again.
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#9
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Surely having to do a reinstall everytime a patch comes out is ludicrous? We shouldnt be wiping anything. Is it a steam fault as files are not being replaced properly or is it the game not redirecting updates correctly to the right places?
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#10
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What actually happened is that they got rid of a bunch of legacy settings in the .ini files that were leftovers from the pre-release testing times.
This happened 2-3 patches ago but steam doesn't include the documents folders in its patching routine, so it's perfectly possible to be running a current patch with outdated configuration files. The way it seems to work is that the .ini files in the main game folder (steam\steamapps\common\il-2 sturmovik cliffs of dover) are used as an initial "blank" and when you run the sim they are copied over to the documents\1c softclub\il-2 sturmovik cliffs of dover folder. From that point on, whatever change you make in your controls, on-screen overlay windows and so on are stored in those .ini files within the documents folders. The way to correct it is delete both sets of files and have steam do a file integrity check. This will pull the up to date .ini files and place them in the main game folder, then when you run the sim it will copy them to the documents sub-folder. From that point on you have updated files. You will need to reapply your realism settings, controls and graphics options. To save you some time, it's possible to go to the controls options screen and save your keymaps to a separate file before you go about deleting and validating files. Then, after you get the new .ini files you can load that custom file back in the sim, its structure is compatible with the new .ini files, to save you the time of having to redo all your controls. |
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