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#1
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Ali Fish,
I like these new tree colors, but am not so sure about the tree trunks. Shouldn't they be be more brown, like tree bark really is? That way, they wouldn't be so obvious in amongst the leaves. Also, is that a crucifix sticking up out of the trees in the background? binky9
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Win10 64 bit 1T Hard Drive ASUS P67 motherboard Intel i7 3.4ghz Processor GTX 780 Graphics Card OC 24GB Ram Track IR5 50" LG HDMI LED 1920x1080 60hrz MS FFB2 Stick CH Pedals Saitek Throttle/Prop/Mixture and Trim wheel Thrustmaster MFDs League City, TX |
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#2
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#3
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I've been putting in some time in having a go at redoing the terrain textures.. very slow process... but here's a (detail) comparison screen of default and modified.
http://www.imageupload.org/?d=8889B8991 ![]() I realised that I really do like the tiles in higher res (currently the 1st tile is being authored at 4k), and the photographic detail looks great at low altitudes. There doesn't seem to be much of a performance hit on my computer- but I have not updated the bump maps yet. Issues- It's really slow going. I'm working from stitched together maps taken from Flash Earth, editing out the lighting/shadowing information, and then trying to work out how the bits need to fit into the original template. This comparison shot isn't colour graded yet. Personally I don't have too much of a problem with the original colours, and I've tested ingame some modded textures colour graded to the originals. To me they look fine.. some people may prefer a more muted or desaturated look. Anyway, changing colours is the easy part- it's no big deal. What's really needed is to get that texture detail in there. I noticed in CloD, that anything below around about 900 feet looks awesome- it pretty much does the reverse of all other flight sims- where going higher produces a better visual result. After 900 feet, the vegetation in CloD fades out and you're left with just the plain texture, but to me the resolution isn't really holding up there. Using 4k maps takes care of that problem and things should hopefully look nice from any altitude above that range. Anyway, just thought I'd give a preview. I'm a little busy so no idea when or if this will get done to a finished level. I'd like to imagine I have the energy for it.
Last edited by Ekar; 07-08-2011 at 08:42 PM. |
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#4
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dont give up, try to finish!in my opinion this looks great!!!!
if i would have the knowledge to do such stuff, i would give it a try as well. |
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#5
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Very nice work! Out of interest, I think the darker green should be lightened, because even out driving today around the London/Westerham/Sevenoaks area, the grass-fields are still very light in colour (depsite saturation)
Keep up the excellent work though! |
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#6
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#7
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YES ! this is looking good. i dont envy what its taking to do it but iam ashamed ive not the patience ! wow. keep going man ! if u need any help shout me. the dark border upon the roads is essential, keep doing that please.
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Last edited by Ali Fish; 07-08-2011 at 09:16 PM. |
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#8
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a new trees update ready? awesome!! when, please?
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#9
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now its like this. Small change in all colours, with added distance haze effect. i like how it blends with the sea colours, Personally i like the colours in the high sunshine now. and at dusk there some extra blue/grey distance haze. when you get real close to the textures then the colour becomes more vibrant !!! anyway ill release this soon. itll be a pretty big DL though. 164 meg (74 meg rar) ![]() ![]() Extra atmosphere at dusk, notice the vibrancy at differnet heights from pic 1 to pic 2. ![]() ![]() one issue with the mod is what general texture setting you use in game Last edited by Ali Fish; 07-09-2011 at 02:06 AM. |
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#10
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Thanks guys, and Ali- great work with the trees! I really like the distant haze effect and overall things seem that much more realistic. Looking forward to it.
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