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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 07-02-2011, 01:13 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by esmiol View Post
another thing!

i put an hearing radar.... he turn to the direction of the plane he hear....but exept that... i still don't know what is the usefull of this unit....

we really miss info about the possibility of the FMB and the ground unit!
To have the range finder units (radar, acoustic locators, etc) guide the flak you need to "connect" them in the FMB. There's an option in the object properties named "set target" or something similar: click on it and you'll get a target cursor and a line extending from the range finder unit, just place it on a flak battery and click again.

Now the units should be "connected" and your range finders will give data to the flak. Also, you need to place an anti-aircraft AI. This is a pre-made C script that you just set on the map and adjust its radius to include all your flak units and maybe the rang finders too (they'll be close to each other anyway), but sadly i don't remember exactly where it can be found. I think it's in the object category "ai actor".
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Old 07-02-2011, 07:00 PM
esmiol esmiol is offline
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Originally Posted by Blackdog_kt View Post
To have the range finder units (radar, acoustic locators, etc) guide the flak you need to "connect" them in the FMB. There's an option in the object properties named "set target" or something similar: click on it and you'll get a target cursor and a line extending from the range finder unit, just place it on a flak battery and click again.

Now the units should be "connected" and your range finders will give data to the flak. Also, you need to place an anti-aircraft AI. This is a pre-made C script that you just set on the map and adjust its radius to include all your flak units and maybe the rang finders too (they'll be close to each other anyway), but sadly i don't remember exactly where it can be found. I think it's in the object category "ai actor".
i try to make what you said me but i have problem.

first even if i use acoustic locators in artillery or static. sometimes button target are present and sometimes there are not in the properties box. (bug?) and when they are present. i can link the accoustic to the IA object. but not to the flak canon.

We really really miss info about FMB
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Old 07-04-2011, 09:49 PM
Strike Strike is offline
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Hey, have any of you guys actually gotten the AA to work under a script together with range-finders and listening devices? Can you confirm this works? I know the searchlights work when you connect a generator and searchlight + add the script poweron.cpp

I would much appreciate if someone did the research
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