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#1
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Radio commands are being redone according to the previous developer update. I guess they eliminated the ones that haven't been fixed yet from the menu to cut down on the amount of confusion, eg "if i tell my flight to change formation they do it, but if i tell them to attack a specific target they don't, what's happening?"
In other words, i'm keeping my fingers crossed the rest of them will be added in the next patch. As for landing, if the airfield is equipped with an airfield AI module (this is done in the FMB, in other words the campaign maker must have included this feature when building the missions for it to work) it will automatically start handing out landing clearances to your flight once you overfly it. It will also mark the active runway and direction with a "T" marker as the touchdown point, correctly taking into account the current wind conditions. Your wingman will stay with you and fly low and slow while you land (and often stall and crash into you), so it's a good idea to engage autopilot and time compression until it's his turn to break off for his approach or you see the autopilot placing your own aircraft in the landing sequence. At that time you can go back to normal time, disengage autopilot and land as usual. |
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#2
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It's my fault the commands have been disabled. Sorry! Remember this?
http://forum.1cpublishing.eu/showpos...4&postcount=16 Quote:
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#3
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Many thanks to all, I finally got round to installing the campaign. Enjoying it very much even though I have only completed the first few missions.
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#4
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I am doing a mission where you have to attack waves of JU88s over Dunkirk....I was chasing the first wave (well, the first wave that I saw anyway) and as I was firing at them, the entire squadron just disappeared! literally, disappeared into thin air...I turned back toward the town and saw another group of 88s approaching...got into firing position, shot one enough that its wing ripped off and as it was plummeting to earth,it and its entire squadron of 88s vanished again! ... at the end of mission I got no kills credited so it did not register that I had ripped a bombers wing off.
Bug in the mission, or bug in the game? .. It was as if the planes "de-spawned". |
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#5
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That's by mission design, bombers disappear after they bombed Dunkirk, this is to avoid overburdening the game with returning bombers and still get many waves of them.
In the mission description, this is why you are told to kill bombers before the bomb dunkirk. Explained on Sukhoi.ru by Vetochka, who did the campaign.
__________________
Details: Asus P5BE Plus / Q9650, 3.0 GHz ---- Win 7 - 64 / 4 GB RAM ---- ATI 4890, 1 GB VRAM |
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#6
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Quote:
They don't have much time after they drop their bombs do they? LOL...bit of an immersion killer, but so be it. Enjoying the campaign anyway |
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#7
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Hi!
I'm pleased that you've shown an interest in our Campaing. And my thanks to Gabuzomeu for translation. We corrected some scripts in the missions, and in our new version of the Campaing bombers not disappear under player's attack. Unzip the attached file (patch.zip) and upload to the "campaing_dk" directory. (\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign\campaign_dk). Gabuzomeu, please update the main campaign file in the thread. Also, I've uploaded video of few campaing's battles (the cockpit view of my spitfire 2nd mission mission 4 mission 7 mission 8 |
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