Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old 06-29-2011, 04:26 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Tree_UK View Post
Chivas, Im not disagreeing with you entirely on this, but I think it was appalling that the Dev's did not offer some explanation as to the state of CLOD upon release, letting it just slip out knowing the condition it was in in my opinion as done nothing for their reputation. Yes, there may have been pressure from UBI but we can never be sure, but UBI don't control these forums, a simple statement of fact or a heartfelt appeal to us from Luthier would have made a very big difference to how most feel about this product and where it's going.
Luthier did say in one of his posts that everyone has a right to be totally pissed at the condition of the sim. That said the developer was between a rock and hard place before release. Letting the customer know exactly how incomplete the sim was could have been catastrophic. Many people could have held off buying, effectively killing the sim. Atleast now there is enough monies generated to keep Luthier and team in business, hopefully long after the US release. Although I think the sales numbers of the US release will have to be strong to warrant further work on the sim. If the developer can weather this storm we should be seeing patches and new theaters for many more years.

I'm not saying its right, but the ROF developers also had to release their sim in a very incomplete state without warning their customers. They have been able to weather the storm without to much blow back from their customers. I'm afraid that todays combat flight sims are far to complex to develop in a affordable time frame. Maybe if everything went perfectly, it could be done, but that rarely happens.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:47 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.