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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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if you guys are having trouble switch to DX9 in your config (D3D9) if the sound comes back this could go along to solving the bug
S!
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#2
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possibly the sound mods are not helping either.
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#3
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Tried that, the bug was still there and with Dx9 it runs like crap for me
Its a MP bug, using MP in cockpit view make the game sound crash. Never had the problem in SP with or without sound mod. |
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#4
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This MP sound bug is starting to annoy the crap outa me...fact!
Whats more annoying is that i never had it before..now its like every 20 mins i have to restart game...XXXX joke PLEASE READ http://forum.1cpublishing.eu/showthread.php?t=24158 . Last edited by KG26_Alpha; 06-28-2011 at 02:27 PM. Reason: Profanity |
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#5
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never had any problems with the sound here..
-dunno why, or why not..lol "flying" online and full cockpit.
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#6
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Quote:
Last edited by KG26_Alpha; 06-28-2011 at 02:28 PM. Reason: Profanity |
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#7
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Affects me on both onboard realtek & creative x-fi extreme music card. No difference noticed.
Haven't played in some weeks as the issue is so annoying. It is defiantly connected with AI spawning. I have a dedicated server and have made missions.. sounds problems ALWAYS start when a side mission starts. The only thing that may stop it is to have NO side missions start. I bet pure dogfight servers without AI are not affected.. unfortunately they are also very limited & somewhat boring. |
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#8
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Quote:
Yesterday when I played on mp server, at first there was a lot of planes and the sound disapered. Later on when there was only few planes and I had restart the game, I had no sound problem! |
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#9
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#10
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the sound bug is related with the AI radio communication messages. most probably, it overwhelms the sound system with queued/simultaneous sound flows (or maybe some/many radio messages sounds are bugged, and break the sound system at the moment it tries to play them).
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