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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-27-2011, 10:48 AM
BigPickle
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I think some are possibly thinking about what you want from this sim instead of what 1C might do to repair this game.

The reason why people make mods is to offer a different choice over the stock, and the stock sound code is broken, both Jafa and I mithered about wether to let our beta's out because of this issue and what you have from us is probably half of what we could do given time, but that right there is the point. If you think what we have done is good your wrong, it just shows how bad the state of the code is right now for sound. 1C have recognized this and a process of fixing is in progress. Leave them to it because it will be a difficult job to fix it.

Tiger, The guy making the ship isnt just doing it of his own accord mate, he is told to, and leadership thinks we need a ship instead of having re-worked AI, clearly having a functioning game ie AI needs to work correctly to have exciting gameplay.

On the sound issue let me re-illiterate, the code is damaged that is the problem right now.
They have the re-write the sound engine because it was broken, sticking a sound mod over the top wont fix anything at all because the code that runs that mod is broken.

So this is why they need to spend the time to do this.
I'll say this also, if they do start using peoples mods instead of fixing issues, I dont know how long i'll play the game because we'll still have broken code within the game.

I'm sure they wont do this as they want to create a great game that will last, a game that is theirs and not a patchwork of different work from the different people. Just so we are clear. That is the reason why the game is the way it is because of different peoples code all mixed in, Luthier said they are trying to find and scrub out that code left by people gone from the team, using users mods surely would defeat that object.

So just lump it and leave em alone to fix it their way, stop encouraging development quick fixes and think about longivity.
if you dont like the sound use a mod and play single player for a bit, but if we start telling them to use usermade mods to fill in the holes in their game we will end up with a big mess, if it dont get fixed properly then the user made sound mods out now will be the best you'll get. Personally I'd like to make a proper one on a better written engine.

Last edited by BigPickle; 06-27-2011 at 10:57 AM.
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Old 06-27-2011, 10:57 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by JG52Krupi View Post
..in a few months we will all be in awe of the engine.
Pure speculation. Highly unlikely too when one considers how many years it has taken to get this far.

@ Shado: Is that for real? Maddox games downloaded Jaffa's Il-2 mod and used some in CloD??
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Old 06-27-2011, 06:55 AM
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furbs furbs is offline
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Originally Posted by BigPickle View Post
The copyright logic i have heard banded around is nonsense. Listen to the 303's in the stock game, tell me honestly they didnt come from either the battle of britian movie or from Wings of victory, i checked and they are identical but because our 303 is slightly reworked its been used here.

For a company trying to re-coop fundings recording their sounds from new is not an option. They will of course either use and expand on the same sounds, or buy sounds already made.

Personaly I dont want them to use anyones mod I want them to sort out their sound and clearly they will do this, entertaining the idea that they will come to the community to ask for help is a ridiculous notition. They are a professional development team and dont need our help.

Why?...they already said they need our help with missions and campagins.
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