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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Alpha do you mean copyright infringement of the actual engine sounds? i.e Rolls Royce suing because of a merlin engine sound?
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#2
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These are often from other sims/games. |
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#3
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It doesn't negate the fact, however, that there are talented fellows within the community who could help the team in their efforts.
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#4
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Thank you for injecting a dose of reality into the sound debate.
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#5
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Yeah, they should really purchase some sound packs so everything is legit. I also totally agree with the sound radar.
In theory, as it is now, I can mod my IL-2 46 sounds to say "RUBBERBABYBUGGYBUMPERS" at max volume when an enemy is firing guns. Or I could simply record myself saying "100 meters" "200 meters" and then add these tracks to every engine in the game and set the distance to when I hear these sounds to the specified distances. That way I would know the distance to the surrounding aircraft.... I hope sound mods will be banned from the vanilla game, and only allowed in modded servers where EVERYONE is required to have the same sounds. IRL it should be darn impossible to hear somebody else's engine from internal cockpit view due to the insane volume of your own engine. So maybe multiplayer is better balanced by NOT having the sounds of other aircraft being hearable from inside the cockpit. Either way, I think this debate ends like KG alpha said: Copyright problems. We'll have to wait until the devs legally aquire sounds, or design them from scratch! (E.g record Oleg's Lada at all RPM's and overrev it to create damage samples, then HEAVILY modify them to sound like DB600's |
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#6
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rather good algorithm + phase processing what we want, but then I don't know how you get there in the first place.Perhaps sign something with nvidia 1C Last edited by tritosine; 06-26-2011 at 04:18 PM. |
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#7
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So what we are saying is that other games/sims managed to get the sounds right in the first place.
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#8
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Come on Tree, Copyright law is fairly basic, even in the UK. You could even look it up on the internet if you were really interested. Just because a noise in a mod pack sounds better to you, doesn't necessarily make it more accurate. Cheers! |
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#9
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skosh im very very familiar with the copyright laws, especially where sound is involved having been a recording artist. Lets say for example that i take an engine sound out of another game and change the wave format of that sound, it would be absoloutley impossible to take me to court and prove that i had not recorded that sound myself.
However if they were worried about ownership of the sounds you could always buy them from here, 99p a track. http://www.field-recording.org.uk/ Last edited by Tree_UK; 06-26-2011 at 02:16 PM. |
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#10
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Lol , make it a pound a wav and you got a deal.
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