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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Spitfire 1 & 1a still fly like an overweight milkfloat at the end of a marathon.
Map border is HIDEOUS and must be changed. |
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#2
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Actually, the loosened straps don't correspond to the gunsight view but the "normal" view. The gunsight view corresponds to tightened straps (there is less head shake in that view), that's why we can't look around too much.
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#3
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I stand corrected
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#4
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Sea below the plane looks terrible when flying at low level. See the screenshot.
This rendering problem was NOT there in the first couple of patches, but now it's been like this in at least 3 last versions. You can't really play when it looks like this. I've tried changing video settings but it seems to happen no matter which values I use. WinXP SP3, Q6600, ATI 6950 2GB. ------------------------------------ I managed to get rid of this bug. It seems it was somehow caused by old config files, see more info here: http://forum.1cpublishing.eu/newrepl...reply&p=302349 ------------------------------------ It seems it was not just about old config files, as the problem returned after playing the game for a while. But after installing latest ATI drivers from mid June, I haven't seen this rendering problem anymore. So maybe gfx driver problem more than anything else. Last edited by slm; 07-16-2011 at 08:03 AM. Reason: found a way to fix this |
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#5
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Thank you Cheesehawk.Without your tip I would never have figured out why my 14588 maps were not working in 14821.
As much as there is to like about this sim the multiplayer gui programer must have just come back from a 3 day pass. |
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#6
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I Still have the micro studders even if the video settings are wound down to the lowest in the Black Death track .Luthier indicated that this fault could only be rectified by spending two months and going deep into the game code to rectify it.
This is the foundation the game is built on an for smooth running on whatever rig you run within the spec given & as long as the settings are tweaked to suit I am sure that at least It would have made the game playable for many more who purchased it . As the team were obviously aware of it at the initial release of the game it should have been worked on from day one of the release & should be given proirity NOW for those who find the game unplayable or irritating at present which is a lot of people.Many I know have either deleted it for now or are waiting to hear from friends who have it that it has been sorted . Once fixed even the rigs that run Clod well now will see one of the best improvements since the game was released. |
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#7
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I thought they said they'd fixed the wingman commands? I can't even order my flight to attack any more!
Seriously starting to run out of patience with this XXXXXXX game. Last edited by KG26_Alpha; 06-26-2011 at 12:49 AM. |
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#8
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Quote:
I think you're wrong about the "tighten straps". Because the way I interpret it (and I'm drawing from RL experience working on the ACES II crew escape seat from the F-16) you wish to loosen straps in order to move freely around (for instance bend your body forwards to look at certain instruments or get a better look outside the aircraft) and when entering dogfights you want to tighten the straps so that you cannot move your body. You would want to sit in an upright position when manouvering hard to avoid pulling so many g's your body can't keep itself straight. So "Tighten straps" should be when sitting upright with your head against the headrest. Whilst loosen straps should be so that you can lean forwards to the gunsight! That said, if we assume the straps we're talking about are the ones over the pilots shoulders, I think the game models this all wrong. When leaning forwards, you become even more prone to headbobbing from turbulence and G-forces because you're now bent so that your spine doesn't support your torso anymore. I think in real life, you would only lean forwards when trying to aim at bombers/fighters going straight and level or doing gentle manouvers. The second you start pulling deflection shots in combat manouvering you would have your head between your knees if you didn't sit straight. Which is why you would lean back and then lock (tighten) the straps. Ever tried leaning your head forwards in a rollercoaster loop? The mild G-forces we experience there is enough to overcome the strength in your neck so you can't look up anymore. So the way I think it should be modeled is that when doing combat manouvers you should have your head upright and resting against the back of the seat to avoid strain on the neck, whilst when chasing planes straight and level wanting to pull off a perfect shot you could position your head close to the gunsight, just like you would do with a firearm. I think it's perfectly fine to use now (if you have Track IR) but I agree you should be able to set and save a default or preset head position for non-track IR users! Sorry for being picky |
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#9
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Strike, I think you have a point and I've always mistrusted the whole CoD 'straps tightened' thing because it doesn't make sense.
Anyone who has sat strapped tight in a cockpit knows they can see more than 90 degrees either side due to peripheral vision so that's wrong for a start. Also, in a combat situation no-one is going to have their eye that close to the gunsight. The straps would have to be loose to do that and as you say that is no way to enter combat. Personally I think the whole 'gunsight' concept is pointless and superfluous. A 'Straps Tight' is fine to reduce headshake and limit the view to some degree, say +/- 130 degrees, but keeping the head the same distance from the gunsight. Of course to give that some value, the 'straps loose' setting should have us bouncing round the cockpit and suffering injury according to G forces so that everyone is forced to use 'straps tight' in combat and suffer the same visual restrictions. Then of course there's the whole 109 gunsight alignment question which is actually a separate matter. I think trying to solve that has dragged us into the unreal 'gunsight view' situation.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#10
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personally i like this feature [even is not close to the RL]
if they going to change it i don't have a problem as is stays more realistic compare to original IL2 |
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