Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-25-2011, 02:12 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

A view centered on the gunsight for the Bf109 just as IL2FB and Rise of Flight have, is still missing.
Reply With Quote
  #2  
Old 06-25-2011, 02:16 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by 335th_GRAthos View Post
A view centered on the gunsight for the Bf109 just as IL2FB and Rise of Flight have, is still missing.
The "Loosen straps" feature is the new "Ctrl+F1" in Clod, but it's limited so you can't look around fully, I wish they'd fix it so you can view all around you in "loosen straps" mode, then it'd be perfect
Reply With Quote
  #3  
Old 06-25-2011, 03:45 PM
15.Span_Valalo 15.Span_Valalo is offline
Approved Member
 
Join Date: Mar 2010
Posts: 77
Default

the most important bug for me is... Not working SLI... The other bugs are 1/2 resolved and other 100%...
Reply With Quote
  #4  
Old 06-25-2011, 04:19 PM
242Sqn_Prof 242Sqn_Prof is offline
Registered Member
 
Join Date: May 2011
Location: Canada
Posts: 9
Default

The Multiplayer Map bug is still there. This is a show stopper bug, for those that have it. We cannot click on an airfield, the graphics on the Map are misaligned ? You can click all over the map, but can never select an airfield and therefore an aircraft. So we cannot use Multiplayer in Cliffs of Dover.
Reply With Quote
  #5  
Old 06-25-2011, 04:49 PM
Orpheus Orpheus is offline
Approved Member
 
Join Date: Mar 2011
Posts: 235
Default

Spitfire 1 & 1a still fly like an overweight milkfloat at the end of a marathon.

Map border is HIDEOUS and must be changed.
Reply With Quote
  #6  
Old 06-25-2011, 05:03 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Strike View Post


The "Loosen straps" feature is the new "Ctrl+F1" in Clod, but it's limited so you can't look around fully, I wish they'd fix it so you can view all around you in "loosen straps" mode, then it'd be perfect
Actually, the loosened straps don't correspond to the gunsight view but the "normal" view. The gunsight view corresponds to tightened straps (there is less head shake in that view), that's why we can't look around too much.
Reply With Quote
  #7  
Old 06-25-2011, 05:40 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by Blackdog_kt View Post
Actually, the loosened straps don't correspond to the gunsight view but the "normal" view. The gunsight view corresponds to tightened straps (there is less head shake in that view), that's why we can't look around too much.
I stand corrected
Reply With Quote
  #8  
Old 07-04-2011, 03:12 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by Blackdog_kt View Post
The gunsight view corresponds to tightened straps (there is less head shake in that view), that's why we can't look around too much.
It's a long time coming, but since we're all here to learn more I think I want to debate this very feature as a potential bug/misunderstanding.

I think you're wrong about the "tighten straps". Because the way I interpret it (and I'm drawing from RL experience working on the ACES II crew escape seat from the F-16) you wish to loosen straps in order to move freely around (for instance bend your body forwards to look at certain instruments or get a better look outside the aircraft) and when entering dogfights you want to tighten the straps so that you cannot move your body. You would want to sit in an upright position when manouvering hard to avoid pulling so many g's your body can't keep itself straight. So "Tighten straps" should be when sitting upright with your head against the headrest. Whilst loosen straps should be so that you can lean forwards to the gunsight!

That said, if we assume the straps we're talking about are the ones over the pilots shoulders, I think the game models this all wrong. When leaning forwards, you become even more prone to headbobbing from turbulence and G-forces because you're now bent so that your spine doesn't support your torso anymore. I think in real life, you would only lean forwards when trying to aim at bombers/fighters going straight and level or doing gentle manouvers. The second you start pulling deflection shots in combat manouvering you would have your head between your knees if you didn't sit straight. Which is why you would lean back and then lock (tighten) the straps. Ever tried leaning your head forwards in a rollercoaster loop? The mild G-forces we experience there is enough to overcome the strength in your neck so you can't look up anymore.

So the way I think it should be modeled is that when doing combat manouvers you should have your head upright and resting against the back of the seat to avoid strain on the neck, whilst when chasing planes straight and level wanting to pull off a perfect shot you could position your head close to the gunsight, just like you would do with a firearm. I think it's perfectly fine to use now (if you have Track IR) but I agree you should be able to set and save a default or preset head position for non-track IR users!

Sorry for being picky But we're a picky community ain't we?
Reply With Quote
  #9  
Old 06-25-2011, 05:23 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Quote:
Originally Posted by Orpheus View Post
Spitfire 1 & 1a still fly like an overweight milkfloat at the end of a marathon.

Map border is HIDEOUS and must be changed.
+1
Reply With Quote
  #10  
Old 06-25-2011, 07:50 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by 242Sqn_Prof View Post
The Multiplayer Map bug is still there. This is a show stopper bug, for those that have it. We cannot click on an airfield, the graphics on the Map are misaligned ? You can click all over the map, but can never select an airfield and therefore an aircraft. So we cannot use Multiplayer in Cliffs of Dover.
its because you must have changed the icon size in windows...mine was %125 and i had the same problem...set it back to %100 and i can click on airfields

S!
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.