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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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A view centered on the gunsight for the Bf109 just as IL2FB and Rise of Flight have, is still missing.
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#2
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#3
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the most important bug for me is... Not working SLI... The other bugs are 1/2 resolved and other 100%...
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#4
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The Multiplayer Map bug is still there. This is a show stopper bug, for those that have it. We cannot click on an airfield, the graphics on the Map are misaligned ? You can click all over the map, but can never select an airfield and therefore an aircraft. So we cannot use Multiplayer in Cliffs of Dover.
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#5
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Spitfire 1 & 1a still fly like an overweight milkfloat at the end of a marathon.
Map border is HIDEOUS and must be changed. |
#6
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Actually, the loosened straps don't correspond to the gunsight view but the "normal" view. The gunsight view corresponds to tightened straps (there is less head shake in that view), that's why we can't look around too much.
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#7
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I stand corrected
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#8
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I think you're wrong about the "tighten straps". Because the way I interpret it (and I'm drawing from RL experience working on the ACES II crew escape seat from the F-16) you wish to loosen straps in order to move freely around (for instance bend your body forwards to look at certain instruments or get a better look outside the aircraft) and when entering dogfights you want to tighten the straps so that you cannot move your body. You would want to sit in an upright position when manouvering hard to avoid pulling so many g's your body can't keep itself straight. So "Tighten straps" should be when sitting upright with your head against the headrest. Whilst loosen straps should be so that you can lean forwards to the gunsight! That said, if we assume the straps we're talking about are the ones over the pilots shoulders, I think the game models this all wrong. When leaning forwards, you become even more prone to headbobbing from turbulence and G-forces because you're now bent so that your spine doesn't support your torso anymore. I think in real life, you would only lean forwards when trying to aim at bombers/fighters going straight and level or doing gentle manouvers. The second you start pulling deflection shots in combat manouvering you would have your head between your knees if you didn't sit straight. Which is why you would lean back and then lock (tighten) the straps. Ever tried leaning your head forwards in a rollercoaster loop? The mild G-forces we experience there is enough to overcome the strength in your neck so you can't look up anymore. So the way I think it should be modeled is that when doing combat manouvers you should have your head upright and resting against the back of the seat to avoid strain on the neck, whilst when chasing planes straight and level wanting to pull off a perfect shot you could position your head close to the gunsight, just like you would do with a firearm. I think it's perfectly fine to use now (if you have Track IR) but I agree you should be able to set and save a default or preset head position for non-track IR users! Sorry for being picky ![]() |
#9
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+1
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#10
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