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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-25-2011, 04:38 PM
arthursmedley arthursmedley is offline
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Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
Thanks Athos, interesting post. Been thinking in IL2 terms so long none of that occurred to me, Doh! Perhaps that Dover scenerio can be played with in FMB. Really looking forward to some big coop type action with the guys in CoD.
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  #2  
Old 06-25-2011, 09:51 PM
Tigertooo Tigertooo is offline
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Quote:
Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
beginning to understand a little bit what you're saying.What i meant was: in the Il2 1946 Coops:Our Wing took off to fight whatever AI wing and fought and landed, achieving the mission builders goal or not.If i understand you correctly this won't be possible anymore? no problem if not, just trying to understand the new philosophy of Clod then.But if not, i would want a nice guide to C# scripting as , and i know you're some expert on this, but i think most of us arn't.So some tutorial would be most welcome to me (and our Wing) that is, if that will the future of Clods FMB.
Ps:havn't a clue what "bots" are,can you give me a hint?
To conclude, i appreciate your input as you gave me ,for the first time, a
clue to the new style of Clod. Hope more info to come
Thanks
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  #3  
Old 06-25-2011, 10:23 PM
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JG52Uther JG52Uther is offline
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By 'bots' I think he means AI.
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  #4  
Old 06-26-2011, 01:00 PM
Ataros Ataros is offline
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Originally Posted by Tigertooo View Post
beginning to understand a little bit what you're saying.What i meant was: in the Il2 1946 Coops:Our Wing took off to fight whatever AI wing and fought and landed, achieving the mission builders goal or not.If i understand you correctly this won't be possible anymore? no problem if not, just trying to understand the new philosophy of Clod then.But if not, i would want a nice guide to C# scripting as , and i know you're some expert on this, but i think most of us arn't.So some tutorial would be most welcome to me (and our Wing) that is, if that will the future of Clods FMB.
Ps:havn't a clue what "bots" are,can you give me a hint?
To conclude, i appreciate your input as you gave me ,for the first time, a
clue to the new style of Clod. Hope more info to come
Thanks
In the recent patch notes luthier wrote that they are working on traditional original interface to make coops easier.

The best guide to scripting would be called Introduction to C#, Beginners' guide to C# or C# for dummies. You can download a free course from the Internet or buy a book.

Try a link #1 in my sig. With this script you can have several 'coops' running on your server one by one similar to what happens on Repka #1 server. A newer version of the same script which I posted on the forums has a randomisation feature loading random mission objectives to make the mission more lifelike.

More info on FMB can be found here http://forum.1cpublishing.eu/forumdisplay.php?f=203
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  #5  
Old 06-27-2011, 10:48 AM
_1SMV_Poppy_64 _1SMV_Poppy_64 is offline
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Quote:
Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
Sorry, but I' don't understand.
Imagin a meeting of 40 or 50 pilots that want to play a coop mission (as Seow as example). Could you tell me in some simple instructions how to connect, select the aircraft and start the mission? The pilots have to looking for the micro aircraft icons and choose them? I think that if this option is true, we are loosing time here. If I understand bad, (I hope it), please exlplane here.
Thank you.
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  #6  
Old 06-27-2011, 12:01 PM
335th_GRAthos 335th_GRAthos is offline
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Aaaaaha! Now I got it!

You want to have pre-defined planes which the players who join in can select and fly (like the IL2 Coop). Not that everybody can join the server and select whatever plane he may wish.

Otherwise the bombing mission of 4 Ju-87 and 4 Bf109 cover can become a 8 Bf109 strafing party

Hmmm...good point I do not know how this is handled in today's server.

Ataros?
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  #7  
Old 07-02-2011, 06:55 AM
xpupx xpupx is offline
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Default no co-op?

Quote:
Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
If this is the case then why do you have a choice to save the maps you make as a Co-Op or Dogfight? If they were the same there would be no need for this option!
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  #8  
Old 07-02-2011, 10:29 AM
Ataros Ataros is offline
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Originally Posted by xpupx View Post
If this is the case then why do you have a choice to save the maps you make as a Co-Op or Dogfight? If they were the same there would be no need for this option!
In original IL-2 there was a technical reason to have separate coop and dogfight: in coop you could have moving AI bots, in dogfight you could have spawnpoints but you could not have both on the same server at the same time (before recent mods were developed by community 6-7 years after the release).

In IL-2:CoD you can have AI bots in 'dogfight' and spawnpoints in 'coop'. 'Coop' in Il-2:CoD is a 'dogfight' map without spawnpoints, i.e. limited version of dogfight.

Say you can have a furball server like Repka 1 with action concentrating between 3-4 airfields and at the same time you can have old style 'coop' missions starting at the same server within the same virtual airspace from airfields located further away from the frontlines. Several such missions can start at the same time from different airfields. When player joins server he reads general briefing describing which missions are available at which airfields. Then depending on airfield selected the player reads specific airfield briefing and flies either a furball/dogfight mission if selected a frontline airfield or a 'coop' mission if selected one of remote 'coop' airfields. Thus flying your 'coop' mission you can meet players flying other 'coop' missions or even 'dogfight' players like it was in real life.

I do not know why anyone would limit himself to old style 8 vs. 8 duels when these amazing possibilities are available in the new engine. This is only psychological limitation I assume as people tend to reject anything they are not accustomed to.
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