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  #1  
Old 06-22-2011, 09:17 AM
Cpt_Farrel Cpt_Farrel is offline
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Something seems to have happened to the aircraft reflections, they're so much over the top that I suspect that it's an unforseen consequence of a change made somewhere rather than deliberate. The 109 is shinier than a polished natural metal warbird for example.

So I sure HOPE that is a bug rather that the way it's supposed to be.

It's great to finally be able to select skins though so thanks a lot for that!
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  #2  
Old 06-22-2011, 09:19 AM
Phazon Phazon is offline
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Yes I noticed that too. Kind of defeats the point of the matte camo paint heh.

Edit: I think the shiny effect is meant for weathered sections of the aircraft only, but it seems to be showing up on the whole skin regardless of its weathering. Hopefully a bug.

Last edited by Phazon; 06-22-2011 at 09:25 AM.
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  #3  
Old 06-22-2011, 10:05 AM
csThor csThor is offline
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Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence.
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  #4  
Old 06-22-2011, 10:12 AM
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furbs furbs is offline
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Airfield lights showing through aircraft...


By furbs9999 at 2011-06-22
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  #5  
Old 06-22-2011, 10:17 AM
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Raggz Raggz is offline
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Quote:
Originally Posted by furbs View Post
Airfield lights showing through aircraft...


By furbs9999 at 2011-06-22
Happened before beta to.
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  #6  
Old 06-22-2011, 12:41 PM
Stefem Stefem is offline
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The new multiplayer GUI is great compared to the last one (only the server name are missed on the server's home screen), the improved reflections are wonderful especially on Thiger Moth's windshield and also on instrument's glass and some propeller hub (even if it's too pronounced on other parts like exhaust manifold).
The debris when a bomb hit the ground is a nice addition, and the improved night lighting too, now we wait for moonlight shadows .
  • Problems accessing Tiger Moth's loadout screen, buttons (LOADOUT, OK, BACK) doesn't work as they should, you have to press both to get in or out, this happen both in single and multplayer.
  • On single player you can't change weapons and fuel loadout (all aircraft).
  • BF-110-C4 and C7 canopy (the upper part) doesn't get closed.
  • Sing of crash on the terrain are missed.
  • Playing track I found that some ground object are missed or maybe lies under the ground.

P.S.
thanks for the advice FG28_Kodiak , I'm flying with the keyboard (since the release) until the new rudder pedals arrive, so it's a bit hard looking behind the cloche while I'm flying.

Last edited by Stefem; 06-22-2011 at 05:07 PM.
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  #7  
Old 06-22-2011, 01:12 PM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by Stefem View Post
BF-110-C4 and C7 fuel indicator show constantly 0L.
In cockpit, you will find a switch under that indicator, click it!
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  #8  
Old 06-22-2011, 02:54 PM
Phazon Phazon is offline
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Quote:
Originally Posted by Stefem View Post
[*]BF-110-C4 and C7 canopy (the upper part) doesn't get closed.
Yup, that bug is still around. Frustrating to be honest, its been around for as long as I remember and it should be a simple thing to fix.
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  #9  
Old 06-22-2011, 05:56 PM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by csThor View Post
Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence.
There are different skill levels configurable for AI. Believe it or not it's a feature. Start a thread in Gameplay subforum with your usage questions rather than in a bug reporting thread, please!
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  #10  
Old 06-22-2011, 06:45 PM
csThor csThor is offline
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Quote:
Originally Posted by baronWastelan View Post
There are different skill levels configurable for AI. Believe it or not it's a feature. Start a thread in Gameplay subforum with your usage questions rather than in a bug reporting thread, please!
I am quite aware that the AI can be configured, thank you very much.

My statement stands - even set to Ace with insane shooting skills the AI will aim too high (and often enough above the wingtip) and waste so much ammunition that it ain't fun. A rookie who wouldn't hit a barn from the inside, yes and well, but an ace?
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