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Technical threads All discussions about technical issues |
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#1
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But seriously, a ship like the Minensuchboot, when attacking a merchant, would never fire its 2cm guns, that is just a waste of ammo. |
#2
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In the unlikely event of war ships coming close together durring combat, as in the case of the Sydney and the Kormoran, I would expect the combatants would use any and every means at their disposal to inflict damage on the enemy. Yes the Kormoran was a auxillary cruiser, but her capitan Theodor Detmers (recipient of the knights Cross) had been serving in the German navy since 1922 and would have had a better knowledge of naval strategy and tactics than either of you or me. Apparently the action he took was to suppress the Sydney's use of it's secondary armament ie it's smaller calibre guns, torpedo launchers and it's AA weapons. Now unfortunately we don't have smaller war vessels like torpedo boats, MTB, E-boats and the like , but when we do, I wouldn't want an artificial restriction emplaced upon the AI not to use their smaller calibre guns upon this threat! Cheers Last edited by Skoshi Tiger; 06-22-2011 at 11:31 AM. |
#3
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Easy tiger, let's keep this for bug reports only and avoid the historical discussions, eh?
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#4
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I would not call it a "bug", rather a "big mistake":
Luthier, give us on the Bf109 a view centered at the gunsight like in the original IL2FB! (or, remove the head restriction from the "gunsight view"). I may sound stuborn, I think it is appalling to have to go and buy a TrackIR5 in order to be able to see through the center of the Bf-109 gunsight because on this game version a programmer decided not to implement what we had before (in IL2FB). ~S~ PS. Before anybody jumps on me regarding "historical correctness" it is as correct as the tracers which appeared suddently after a patch on the Spitfires. |
#5
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#6
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#7
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no explosions when the aircrafts hit the ground
only fire and smoke ![]() |
#8
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Yet when a warship attacks an unarmed target, never use the AA guns. Simple as that. |
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