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On the cleanairfield I set a "spawnarea" and define color, type, squad and plane. I can spawn 14 planes on the built-in spawnpoints, the 15th of Theville just spawns somewhere. Same happens in Guines with the 13th planes. Ok, for small numbers that are playing acitve CloD at the moment, but if more players join one airfield? For squad training we need about 12 spawnpoints and for events we need definitly more. So I put a customized runway over the built-in runway, define an airfield and points, put the customized spawnpoints with branches almost identically to the in-built spawnpoints, but now only the first 6 planes spawn on the spawnpoints I defined. After a certain number, they do not spawn on the spawnpoints anymore, but somewhere in the woods nearby. So this was a setback from the clean airfields. Quote:
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1. the runway is only a small 10mx10m box and lies totally on the built in runway and in the radius (approximated) of the airfield 2. the runway is only a small 10mx10m box and lies outside on the built in runway but in the radius (approximated) of the airfield 3. the runway is only a small 10mx10m box and lies outside on the built in runway and outside in the radius (approximated) of the airfield 4. same as 1-3 but with a runway size that is larger than the built in runway. But I didn´t change the radius of the airfield, just moved the position around, to see if that influences the spawnpoints order or chosen to spawn on. All over 3hrs testing... Last edited by SNAFU; 06-16-2011 at 10:48 AM. |
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