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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 06-15-2011, 03:40 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by LoBiSoMeM View Post
The proof that this guy NEVER explore CloD and jump here to talk crap!

"Subtle"? Geta life, please! Watch the explosions in CloD, hits on units, smoke effects, physics in vehicles exploding...

"Subtle"... Go fly UP3.0RC, please, untill 2020...
Well you can always tell when someone is losing an argument because they take it to a personal level as you have done now in your last two postings.

In terms of being a fan boy of anything... Shut it because you know nothing about me and or my experiences with both Cliffs and Mods for that matter. The sad reality is the wholly grail of WWII Flight Sims is far from being complete. If you're happy with puffs of smoke and other fancy "Special Effects" so be it but it doesn't make Cliffs any better than a 10 year old game like IL2. Right now you can't argue that Cliffs is broken in many areas hence why so much is being worked on right now. I bought Cliffs quite a while ago and because it's so broken I haven't bothered to waste time with it beyond playing several hours after each patch. It became very clear to me this thing is a long way off.

Regardless of how much you are in love with the game I have a different opinion and I get to voice it as much as you do. In the mean time keep the personal stuff to your self it doesn't help you in your attempts to argue.
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  #212  
Old 06-15-2011, 03:42 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by VO101_Tom View Post
The game is already released in USA? I ask it, because what you write, it experience (you were flying with cod), or you looked at videos on the youtube, or only you saw a couple of screenshots on google?

For who there is anything experience with the game, and understands it what happens why in the cockpit, it does not say one like that, that the il-2 better. Absurdity, if you look at the CEM only, nothing else, there are light-years between the two games then. In the il-2, one thing better: 300 flyable planes. That's it. (yey yes, cod has many bugs now, but its temporary)
You can purchase IL2 CloD on several sites and download it here in the US.
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  #213  
Old 06-15-2011, 03:43 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by CWMV View Post
Comparing stock IL2 '46 to CoD is just a little bit silly, why not compare it to something like UP3 or HSFX?
Maps-UP/HSFX win. The maps are huge, highly detailed, and don't look like the countryside has been irradiated. Not to mention that at this point there are maps for just about everywhere you would want to go.
Aircraft-Easy win for UP3/HSFX. There are sooooooo many aircraft of high quality that one can add it boggles the mind, and with the 3d done by the likes of japancat the external models rival CoD, at least in my eyes.
Effects-I haven't seen much to impress me over the work of the Cinema effects pack or HG&P's effects packages.
DM-Easily CoD. Still kinda cartoony in '46.
FM-Such an easy win for UP3/HSFX. In these you can actually fly the aircraft against real world war time evaluations and they are dang close, at least with the 109's. I'm sure there are some that are off but when your talking about hundreds and hundreds of aircraft Christ, there will be exceptions.

And in the end it comes down to one thing for me-CoD just feels like a shell of a game. Its got nothing more than great 3d models. Its like the great looking blonde with assets in all the right places, but dumb as a box of rocks. Shell be fun for a few days, but after that, eh, whats the point?

needless to say Ill be sticking with UP3.
Besides who wants to play the same 6 month period of the war over, and over, and over again?
Bingo! +1
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  #214  
Old 06-15-2011, 03:50 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by LoBiSoMeM View Post
The most anoying thing about this sick bunch blaming CloD is the simple fact that the new sim is just the new release, the evolution, of their beloved IL-2 series...

Why this people are so proud of IL-2 1946 modded and talk a lot of crap of IL-2 1946 "vanilla" and CloD?

I spend just about 200 euros to enjoy CloD and wait for BF3. A new 1GB Dx11 VGA.

What I really can see here is a bunch of lazy people or people with dated hardware that STILL talking crap.
Really? This is your argument? That people that don't have enough hardware to play CloD shouldn't make comments? Sorry man but it's a very weak attempt.

I have the hardware and like others have posted CloD is nothing more than a shell of a game at the moment. Sure it will improve but turning on Magnetos and flipping a prop switch is not going to hold interest for very long.

CloD is missing a ton of content... Just look at what was promised and see where that is at this time.

Maybe you need some coffee
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  #215  
Old 06-15-2011, 03:50 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by JG52Krupi View Post
Don't forget that a lot of them are probably trying to play on max settings and start to cry when it crashes sad times
Mine doesn't... So what is your point?
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  #216  
Old 06-15-2011, 05:03 PM
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klem klem is offline
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Originally Posted by MadBlaster View Post
I'm not moaning and I still have interest in CLoD. Just don't understand how guys can blow off UP 3.0./1946 because of the CEM and DM in CLoD. I just don't get that. Sure it's more realistic, but not that much different. I have flown CLoD 109, so I'm not making this up out of thin air.
..... because I find CoD a more rewarding experience. There are two major bugs for me, lost sound and disconnecting servers but for me its still a better flying experience. I went back into IL-2 last week and it just isn't the same to me.

But as I said, if you prefer IL-2 then fly it and perhaps wait until SoW (remember the 'SoW' concept?) has more to offer you.
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  #217  
Old 06-16-2011, 12:39 AM
Tiger27 Tiger27 is offline
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Originally Posted by JG27CaptStubing View Post
Well you can always tell when someone is losing an argument because they take it to a personal level as you have done now in your last two postings.

In terms of being a fan boy of anything... Shut it because you know nothing about me and or my experiences with both Cliffs and Mods for that matter. The sad reality is the wholly grail of WWII Flight Sims is far from being complete. If you're happy with puffs of smoke and other fancy "Special Effects" so be it but it doesn't make Cliffs any better than a 10 year old game like IL2. Right now you can't argue that Cliffs is broken in many areas hence why so much is being worked on right now. I bought Cliffs quite a while ago and because it's so broken I haven't bothered to waste time with it beyond playing several hours after each patch. It became very clear to me this thing is a long way off.

Regardless of how much you are in love with the game I have a different opinion and I get to voice it as much as you do. In the mean time keep the personal stuff to your self it doesn't help you in your attempts to argue.
If this is the case why even come here and stir up trouble, you dont really have much experience with CoD, so I assume you are just re postiong a lot of information you have heard or read secondhand from others that have actually spent some time playing it, yes you have a right to say what you want within the rules of the forum but why bother, just keep playing IL2 until you feel this is up to scratch.
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  #218  
Old 06-16-2011, 01:13 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by MadBlaster View Post
I have to chuckle at this because I know you have made the CEM realism point many times as the basis for your enjoyment of CLoD and I think to try and win people over? Testing the mags, pumping the fuel pump...for me it's a novelty. Something I can easily macro control away. Then the CLoD 109 becomes pretty simple. I mainly fly online. So I want to get in the game, not spend my time doing this imaginary stuff. Also, I have to disagree about your simplified take on 1946 modeling. Overheating is modeled. If WEP is on, it gets hotter faster and you lose power until eventually your engine blows. If you enter a dogfight hot engine, you are going to take a performance hit. And different WEPs (e.g., mw50) are modeled differently. The rads affect speed, but they also affect drag. And there are also times when you want to use manual over auto prop pitch for better acceleration. I guess what I am saying is that the workload potential is there in 1946 and if pilots choose to ignore it, they do get penalized. It's not as "simple" a model as it appears. It's probably true that many have been able to make kills by getting away with bad practice, and in this sense, I would agree that CLoD as the potential to be the better test of piloting skill. But I think it will be a long while for me. The DT and Mod patches have added a lot to this game and the flight model is realistic enough to prevent me from spending $1000 to enjoy CLoD's added realism.

Nah, i actually have to chuckle at the thought of me trying to win anyone over as i'm a "do as you like as long as you don't axiomatically expect me to like the same thing" kind of guy.
I would just appreciate it if people who are disinterested in CoD simply follow their own advice and stop paying so much attention to it. This would let the rest of us focus on bug reporting, community made content, documentation and so on, you know, things that will probably benefit everyone in the long run


On a serious note, the CEM and systems workload in IL2 is dead simple for this day and age, so much that it does qualify as a co-pilot with magical powers. CoD is not perfect either (i actually expected more) but it's much better and at the very least it has the basic foundation set right, which is completely missing from IL2: the way you work with what your aircraft gives you can cost you your virtual life without a single shot being fired at you.

If you want to know what it really means to operate (not fly, operate) a WWII warbird or something from a similar time frame try the A2A add-ons for FSX (P-47, Spitfire, Boeing Stratocruiser), the aerosoft PBY Catalina is also a good one in terms of CEM. Then try to think how it must have been like having to do all that in the midst of combat. Further on, if that is too much of a hassle for your taste, just fly on a server with disabled CEM.

Ironically enough, i don't even have my own copy of FSX (i just fly it when visiting a friend of mine who's got a bunch 3rd party add-ons ) and it was that which put the first nail in the IL2 coffin for me. Suddenly i was all "damn, is it really so complicated to fly an airplane? bah, these are modern ones with avionics and what not", because like every other propeller-head combat simmer i was under the impression that's it's all mostly throttle, stick and rudder (which it is for the most part, but in reality you have to actually turn things on and make sure they remain on).

Then i tried the 1940-1950 designs and they were even more of a handful. It was such a revelation i actually had my buddy give me a crash course on it. Then we spent 3 consecutive evenings taking turns on the controls, saving mid-flight and continuing the next day, while flying a 10 hour flight in a Catalina (Bahamas to St.Marten) with real-time weather downloaded off the internet. To this day, it's among the best flying hours i've probably ever logged in a flight sim. Why? Because that rickety old plane needed so much care to stay afloat and complete that run, it actually felt alive. Not to mention the feeling of satisfaction when we finally managed to get all things running in their sweet spot range and have it cruise effortlessly (though sedately at a mere 100-110 knots indicated, there are cars that go faster than that ) while we finally had time to focus on properly following the flight-plan, tuning the radio navigation beacons and staying on course.

It was not only a "have my hands full" situation (in reality Catalinas are not meant to be flown by a single pilot, even today), it was more nerve wracking than certain instances of flying combat in other sims. And i got hooked to that and wanted to see it in a WWII-era combat sim, IL2 couldn't give it to me and i started flying less and less of it.

Obviously, you shouldn't have to suffer for my choice of gameplay and you have tools to avoid that in the realism/difficulty options panel.
I shouldn't have to take what for me is a giant step back to 2000 either, but if a sim doesn't even model all that plane-particular stuff i like so much, then i have no switch to choose if i will set them on or off, or a server with appropriate settings to fly on.

If it completely lacks what i consider a huge part of the actual workings of getting an aircraft in the air and keeping it there, along with how this lack of workload combined with the small maps imbalances the historical tactical considerations and results in unrealistic engagements and player behaviour despite the realistic FMs, then i just have no choice in the matter.

And that's why i can't go back to IL2, because there's a new sim that gives me that choice.

I hope this provides a satisfactory answer to how i can ignore IL2 and the new mod packs and patches. I'm not mod-averse either, far from it, in fact i was eagerly expecting a new UP release and the TD patches, mainly because i loved flying mosquitoes and WWII nightfighters was one of my all-time top of the wish-list item for flight sims. I would have flown it like mad but then CoD happened, shuffled the cards and ruined IL2 for me pretty much.

In other words, what you describe as imaginary things, plus many more on top of them, is a very real part of aircraft operation that you are just not interested in, so you are content to fly a sim that doesn't model them in much detail, if at all.

However, other people will place increased importance on them and will gravitate to a sim that does.




Quote:
Originally Posted by MadBlaster View Post
Guys, we aren't morons. I have CLoD. Cdr has CLoD. I think Stubing probably has the game. We all play at WoP Spit/109 for long time. I spent a bunch of time mapping out my controls for CLoD, writing macros for it and I tweaked my settings on my low end system enough to where I could dogfight with 109 just fine. I expected to be buying a new computer when CLoD came out. But the problem is all these "bugs" or just bad design/implementation totally unrelated to CEM/DM. So much so that it overshadows greatly the new CEM and DM models imho.

The question is do you want to spend the next year beta testing CLoD or do you want to spend your time playing upcoming UP 3.0? If you don't have the hardware, why invest in top end hardware for a beta CLoD game and then have that hardware obsolete by the time CLoD is polished a year from now? If you do have the hardware now, why waste your time on a beta game that may or may not ever be completed? At least we have reasonable assurance that UP 3.0 will rock. Vanilla, DT patches and community mods all rolled into one. You get the sounds, the maps...everything. Why not play that for now? We paid money for CLoD to be a complete game. They need to fix it. But it's been like 6 years and Oleg is gone. We're just being realistic I think. Hope to see you at spit/109 when they get 3.0 running.
Personally, i like tinkering with the new stuff. I'm sorry but, beta or no beta, flying IL2 after CoD feels just like it felt when i used to fly European Air War after IL2 back in the day: more planes, bigger battles, smoother frame rates, bigger map, yet something was tangibly missing from EAW and i had to fire up IL2 (the very first one back in 2001) and fly for a couple of hours in its non-dynamic, completely scripted campaign to get my flight sim fix.

Despite the lack of content IL2 had something that i couldn't yet pinpoint, which was much much better than EAW.

The same thing happens to me today between CoD and IL2:1946. I don't actually fly CoD that much in the proper sense of the word, i'm mostly testing, but what i see makes IL2 feels very "artificial" to me for lack of a better word, just like EAW felt artificial compared to IL2 back in 2001.
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  #219  
Old 06-16-2011, 04:29 AM
ptisinge ptisinge is offline
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I just wanted to add that the sounds disappearing in MP have killed COD for while for me and my friends. We need a fix really quick for that, it should be one of the absolute top priority. There is just not much at all to do in single player, and MP without sound just won't do it for us, we've gone back to IL2 UP and RoF and I'm the only one still checking the forums here actually. In a few months it will be hard to convince anyone around me to come back to COD. Even though it started high, my trust has eroded a bit and I'm worried about the chances for COD to survive on the long term... So keep up chasing the bugs, it's needed more than ever and it might be a little bit early to call the quick patches and hotfix period over.
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  #220  
Old 06-16-2011, 05:24 AM
Positronic Positronic is offline
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Well blackdog I think you just sold me on the catalina.

It is hard to go back even to clod after flying the accusim spitfire, but the amount of work those guys put into that plane, which also meant having access to the real thing, I don't think it's fair to expect that level of quality in every plane in a combat sim. Also the a2a spit costs almost as much as clod on it's own.

Hope this new patch comes soon.
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