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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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so you are a seer?
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#2
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Nope hes just pointing out the obvious and that's something that appears to be evading u
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#3
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50/50 at the moment. Could go either way.
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#4
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What makes you say that, the fact that we know what they are planning to work on in the next coming months and as luthier has said before no news is good news.
So we know when the next patch is due we know what they are planning to improve upon but even with this knowledge unless luthier is here to hold your hand then that means everyone can troll away... What a mature bunch of what 25 to 40 year olds.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#5
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I love people talking about RoF as a benchmark to compare with CloD.
Please, people who do that, launch a mission in CloD with some ground units moving, like a transport column, cargo train, with textures, models, efects, shadows, forest + HIGH, hit F2+CTRL or SHIFT, and come back here to talk about how great RoF is... Nothing today compares to CloD. People are lazy, people don't explore all the content in CloD and talk a lot of nonsense, like a bunch of console players. I was disapointed as hell in the release, because the sim was unplayable. But now? Even with bugs it's amazing! RoF? Give me a break... Is a good sim, but don't compare to CloD. |
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#6
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I would like to place all the f*ing units you sugested but even without them he sim is more or less unplayable on my (not weak) system... hypnotised die hard fans....you cant fight them even with facts...we have them in ROF too Last edited by Tvrdi; 06-14-2011 at 04:02 PM. |
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#7
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Quote:
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#8
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Quote:
IL2COD has easily 10x the details 10x the DM and 10x the content of ROF. And you say ROF has more features? Are you for real? ROF doesn't even simulate the different machine guns or the ballistics for the different weapons. You'd think with only a few different guns, they'd be able to at least do that one? Guess what? Old IL2 even does this. And speaking of features, just check out IL2's FMB compared to the ME. ROF is on it's 3rd year and IL2COD on it's initial release has literally 50 times the amount of objects available to use. Heck IL2's vehicles even all have different serial numbers when you place them. ROF has a grossly limited game engine. That's why the trenches that were actually full in WW1 are completely empty in ROF. Try to fill them up with sparingly low amounts of objects and a mission won't even load in ROF. Now take IL2 or IL2COD and place 1000's of objects and 1000's of planes and it will load. You can't do 1/20th of that with ROF. And anyone that thinks ROF was good on release must not have been an online player. Our squad waited for months for a patch that would even allow you to play the game for more than 10 minutes without the master browser going down, which btw, still goes down! And in it's 3rd year of development, the most people you can have on a single online server (AI included) is around 50 planes because the server crashes or the master browser disconnects. Heck, ROF just introduced engine smoke, a further object distance, and fog during the time of day. This is all stuff that came from IL2 lol. ROF has a heck of a long way to catch up to the DM and details of 10 year old IL2, let alone IL2COD. Obviously Cliffs isn't perfect and obviously it's being worked on, but to say ROF even holds a candle to it is laughable. ROF is a 1vs1 FPS plane shooter. It's game engine will never simulate flying during the 1st world war. IL2COD/IL246 on the other hand is not limited and can simulate whatever you can possibly imagine in the form of a mission. The newly released career mode is essentially a picture book with some medals to win. If you actually think any of those missions have 1/100th of the stuff going on in the ground of WWI, you better open a history book. Because you definitely won't find them in game. I'm not disagreeing that IL2COD isn't working properly. It's got a huge amount of bugs that WILL BE fixed. But ROF is still trying to implement things that a 10 year old sim has (old IL2). When it gets to that point, maybe they can try to get some of the details from the new IL2. Until then, to say ROF has anywhere near the features or detail of IL2 is flat out laughable. |
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#9
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See one of my videos recorded with fraps, actual gameplay: Better graphics than RoF in every aspect, sorry to say. And I like a lot RoF! Maybe it's time to people ignore this kind of crap, "performance unplayable in my great rig"... It' a lie in actual development of CloD. |
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#10
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The problem is that they don't know how to see them or that they are not inclined to find out because it either takes too much time or is too complicated. The presentation is what is lazy here and always has been with the Il-2 series. If you're going to pack a game full of features then you should present them in a meaningful way otherwise how can you expect the user to figure it our for themselves? How do you seriously expect every user to be able to code their own missions and campaigns when some of them struggle with the basics of computer knowledge? This is not an Ikea TV cabinet, it's a combat flight simulator. |
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