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| Performance threads All discussions about CoD performnce |
| View Poll Results: Do you think Heliofly's idea would be a good solution? | |||
| yes |
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38 | 43.68% |
| no |
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37 | 42.53% |
| maybe, but.. |
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12 | 13.79% |
| Voters: 87. You may not vote on this poll | |||
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#1
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Quote:
Damn at 1000 my aircraft only going x I'm going to land to try and get y.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#2
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No way Jose!
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#3
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anyway, in coops you cna go ahead and land if you dont like your plane. I dont get why wouldnt want this so bad, if it could exist, i shurly would be optional.
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#4
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so basically what you're saying is that we can't have a realistic feature because it would be used as an advantage point? How sad is that?
Sometimes I wonder why some people even bothers with this sim and doesn't go for the arcade versions.. |
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#5
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Look mate I said I like the idea but you have to take into account everything and to get around the problems I mentioned you would have to have a low chance of getting the good quality aircraft or have a very low increase which would beg the question of if the developers should even bother with it.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#6
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I don't see why you guys immediately point at it as a whine/cheat factor. It's not the mentality that would help us develop further. Whiners can be politely asked to either take the rule or find another game (since we're aiming at accuracy here), while cheats can be solved by giving a limited number of planes available, which you have to take care of and manage like the real thing, instead of yanking it in the air like an air racer. |
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#7
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Your asking a lot from the developers and if you can't see the difference why even bother with it in the first place.
Regarding the whiners being asked to leave politely AHHAhGhrgghh.. Cough.. Splutter... Ah ah ahem... Take a look at some of the other threads which contain whiners that have no intention of giving MG a rest
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#8
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Whiners can suck my throttle, I think that once a software house decides on the way to proceed and justifies the choices, setting a benchmark and a position in the market (accurate sim vs not so accurate), then it's either their way or the out way. |
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#9
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Wow! I didn't expect this
The idea I had behind this, was that people often complaned about very little performance differences between aircraft. Especially online. The reason is simple: If you have a plane which is, let's say 2km/h, faster then your ennemy, he won't run away because sooner or later you will catch him. And this happens quite often online because you don't have to worry about fuel, getting in a dangerous situation, leaving your wingman alone, damaging your engine etc. If everything fails: hit "refly". That's why random performance (+ or - 3%) could bring a little more realism to the game because planes with little difference in perf. would be seen as equal. Like in RL. In the game, a very slight difference is considered an advantage because you know you have these 2km/h no matter what. Btw. these 3% where considered to be acceptable in RL if I remember correctly. Of course we need to have RL performance as a base for this calculation. So one step at a time, but I think it would help the game in the future and calm down the FM discussions over ridiculously slight differences. |
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