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Performance threads All discussions about CoD performnce

View Poll Results: Do you think Heliofly's idea would be a good solution?
yes 38 43.68%
no 37 42.53%
maybe, but.. 12 13.79%
Voters: 87. You may not vote on this poll

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  #1  
Old 06-13-2011, 03:45 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by pupo162 View Post
how would you know you have a lesser performer aircraift??? would you waste 10 mins of oyur life doing a speed test over the base? even tough teh speed is altered by the climeteric conditions?

maybe 3% is a litle bit to much, 1% or maybe 2 would semm more proper reducing or increasing somehting like 5 to 10 kmh.
It takes 3 mins to find out the speed of the aircraft at a certain height.

Damn at 1000 my aircraft only going x I'm going to land to try and get y.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 06-13-2011, 03:50 PM
ATAG_Doc ATAG_Doc is offline
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No way Jose!
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Old 06-13-2011, 03:54 PM
pupo162 pupo162 is offline
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Originally Posted by JG52Krupi View Post
It takes 3 mins to find out the speed of the aircraft at a certain height.

Damn at 1000 my aircraft only going x I'm going to land to try and get y.
anyway, in coops you cna go ahead and land if you dont like your plane. I dont get why wouldnt want this so bad, if it could exist, i shurly would be optional.
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Old 06-13-2011, 03:56 PM
Sternjaeger
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so basically what you're saying is that we can't have a realistic feature because it would be used as an advantage point? How sad is that?

Sometimes I wonder why some people even bothers with this sim and doesn't go for the arcade versions..
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Old 06-13-2011, 04:08 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Sternjaeger View Post
so basically what you're saying is that we can't have a realistic feature because it would be used as an advantage point? How sad is that?

Sometimes I wonder why some people even bothers with this sim and doesn't go for the arcade versions..
Look mate I said I like the idea but you have to take into account everything and to get around the problems I mentioned you would have to have a low chance of getting the good quality aircraft or have a very low increase which would beg the question of if the developers should even bother with it.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 06-13-2011, 04:16 PM
Sternjaeger
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Originally Posted by JG52Krupi View Post
Look mate I said I like the idea but you have to take into account everything and to get around the problems I mentioned you would have to have a low chance of getting the good quality aircraft or have a very low increase which would beg the question of if the developers should even bother with it.
stuff like performance changing according to engine hours, wear and tear, random engine or magneto/pump failure should all be there. The idea of the percentage is just to find a balance in the alleged lack of accuracy. You wouldn't know what plane you have, whether it performs as it's supposed to or not, just like in real life, and this could iron out the "perfomance to chart" issues in a compromise form that might find everybody happy. We all would have the same fair chance of a failure or a particularly performing / not performing plane (within minimum percentage of course, which would be so marginal not to make it worth to restart or do any other silly choice).

I don't see why you guys immediately point at it as a whine/cheat factor. It's not the mentality that would help us develop further. Whiners can be politely asked to either take the rule or find another game (since we're aiming at accuracy here), while cheats can be solved by giving a limited number of planes available, which you have to take care of and manage like the real thing, instead of yanking it in the air like an air racer.
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Old 06-13-2011, 04:23 PM
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JG52Krupi JG52Krupi is offline
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Your asking a lot from the developers and if you can't see the difference why even bother with it in the first place.

Regarding the whiners being asked to leave politely AHHAhGhrgghh.. Cough.. Splutter... Ah ah ahem... Take a look at some of the other threads which contain whiners that have no intention of giving MG a rest
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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  #8  
Old 06-13-2011, 04:38 PM
Sternjaeger
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Originally Posted by JG52Krupi View Post
Your asking a lot from the developers and if you can't see the difference why even bother with it in the first place.

Regarding the whiners being asked to leave politely AHHAhGhrgghh.. Cough.. Splutter... Ah ah ahem... Take a look at some of the other threads which contain whiners that have no intention of giving MG a rest
I don't know if that's a lot, but anyways..

Whiners can suck my throttle, I think that once a software house decides on the way to proceed and justifies the choices, setting a benchmark and a position in the market (accurate sim vs not so accurate), then it's either their way or the out way.
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  #9  
Old 06-13-2011, 04:34 PM
JG4_Helofly JG4_Helofly is offline
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Wow! I didn't expect this

The idea I had behind this, was that people often complaned about very little performance differences between aircraft. Especially online. The reason is simple: If you have a plane which is, let's say 2km/h, faster then your ennemy, he won't run away because sooner or later you will catch him. And this happens quite often online because you don't have to worry about fuel, getting in a dangerous situation, leaving your wingman alone, damaging your engine etc. If everything fails: hit "refly".
That's why random performance (+ or - 3%) could bring a little more realism to the game because planes with little difference in perf. would be seen as equal. Like in RL. In the game, a very slight difference is considered an advantage because you know you have these 2km/h no matter what.
Btw. these 3% where considered to be acceptable in RL if I remember correctly.

Of course we need to have RL performance as a base for this calculation. So one step at a time, but I think it would help the game in the future and calm down the FM discussions over ridiculously slight differences.
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