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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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IMO performance is very important in the game because we don't have some other important variables like fear, fatigue, performance drop due to wear etc. So it makes a huge difference if a plane is 5km/h to fast because the other player will push his plane to the limit and not let you go away until he catches you. No worry about fuel limitations or possible death or physical body limitations.
That's why 5 km/h can make the difference |
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#2
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Totally disagree with the OP.
If you want historical inaccuracy there's those thousands of other games for you to play, this specific genre of flight sims is aiming to make you able to get as close as possible to a state that you can relive what actually happened in WWII. Technology is however limiting us, but whatever we can get correct, must be correct. There are very reliable sources all over the web, actual prints from factories, numerous flight reports, with that material you can make Flight Models. However sometimes mistakes are made ( Like back in school, no matter how hard you studied you never got all test 100 %, at least I didn't. ) and regular forum folk is trying to make an effort to correct it, or shed some light on issues. They often get addressed as whiners, or waffles or whatnot, usually by folks who do not know all to much about the subject or simply do not care, which highly annoyes me and makes the progress of such efforts very tiresome. So in short, the never ending discussion about the FM/DM has in fact use, and developpers do listen, I've seen it many times and it's up to them what they do with the presented information. |
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#3
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I somewhat agree with OP. Anal numbercrunching and comparing to WW2 performance envelopes is one thing, but when this game can't give me the same impression of flight and characteristics as IL-2 1946 does, I'm outta here. It's not about how and why, it's about what you can do and so far this game can not.
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