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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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i like to see the real perfomance of the 109
why.... because is a simulation ![]() the 109E in il2 is not even close compare to this new experience and is not finished yet i fly online everyday and i like that i have to look my instruments and not just fly around to kill someone ![]() -S- |
#2
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I am sure that things will get better, but 100% real is far, far away. |
#3
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realism is the very thing that makes or breaks Maddox's products. They're not, nor have they been, particularly attractive in other aspects.
Regarding the 350 vs 355 mph issue: That's the other side of the medal. Everybody just feels to be genuinely entitled to be the test pilot and tends to stir up major trouble just because something doesnt 'feel' right. I think this needs to settle down a bit. As Il-2 grew older, such unqualified comments became rarer. Though there's still the occasional 'spit super plane' rant... |
#4
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Truth is that only a handful of us ever flew in a small plane, and of this handful even less flew on planes from the era, so to give a correct statement of what feels "wrong" or "right" should be just a certain number of us (or external contributors), but as usual there seems to be little or no interest in the forum members experience.. A collaboration to improve results is feasible, but there needs to be the will for it from the devs, which doesn't seem to be there.. |
#5
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Totally agree with OP. As long as the flight model is in the ballpark, I'm happy. I always thought one of the great things about IL-2 is learning the crap planes, being at a disadvantage, and then winning the fight. The excepetion would be the HS-129. In that case, just land it and bail when they start shooting, or get them to crash into you for the EAD. You die, he dies...it's a wash.
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#6
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I agree that some people fixate on FM far too much. Yes it is a simulation, but wouldn't you like to switch your gun off of saftey or go to oxygen too? Well worth 2 seconds in the turn or 5km off the top, I reckon.
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#7
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#8
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Interesting thread
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#9
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5 kph make a hughe difference i think, and yes the goal should be as realistic as possible, where do you draw the border if not? and I dont like fantasy planes
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#10
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IMO performance is very important in the game because we don't have some other important variables like fear, fatigue, performance drop due to wear etc. So it makes a huge difference if a plane is 5km/h to fast because the other player will push his plane to the limit and not let you go away until he catches you. No worry about fuel limitations or possible death or physical body limitations.
That's why 5 km/h can make the difference |
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