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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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Damn... Worst reply I could get!
![]() Probably something to do with my system/definitions then... Any tips/hints on how to solve it? Regards. Here are my graphic card and in game definitions: http://imageshack.us/f/837/cccs.jpg/ http://imageshack.us/f/815/clodj.jpg/ Last edited by jg27_mc; 06-11-2011 at 02:27 PM. |
#2
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I agree with you mac, they dissappear a moment to be another kind of dot( a plane, the black plane with shape)
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#3
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How is that affecting your online combat action?
I am always struggling tho find the dots/planes instead of actually fighting... ![]() |
#4
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I found that it's easier to see dots (could be placebo) in the small dogfight maps. In the 1:1 map it's a lot more difficult to spot them and I'm always experiencing (out of the blue) disappearing dot's... AI planes? Another annoying thing it's all the micro stutters 1:1 map have comparing with the smaller ones. Cheers. Last edited by jg27_mc; 06-12-2011 at 10:03 PM. |
#5
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This has been talked about at some point, they said that compared to IL2:1946 it should be easier to spot aircraft close by but also easier to lose sight of them when they increase the distance.
I actually like it, because it's very similar to many real life accounts from those days: everything is hectic and then all of a sudden the sky seems empty and both sides disengage. This creates much more believable sorties by making it easier to have inconclusive encounters, whereas in older flight sims once contact was made it was usually a case of "one side wipes out the other completely" which is not what routinely happened in reality. |
#6
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I mean... It should be harder to notice a plane at a distance, where it's actually easier... the hard thing is, when at some point, the approaching dot fades away to invisibility (at least to my eyes) to became visible again much more closer. visible at distance (dot) --- not visible (somewhere during the approach) --- visible again (when it's closer). Pretty much like Spits where working in 1946 even with 8xAA (don't know now with the new patches and all...). Ridiculous if you ask me, and completely defies logic. ![]() Other think I really dislike is the way dots magically disappear when I'm looking fixedly at them... Don't know at this point if this is due to the server scripts shutting off AI planes. CloD doesn't have that sort of transition/fade (until the dot becomes invisible because of the distance) we have in 1946, where it really does a good job simulating the increasing distance between the observer and the dots. |
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