Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-07-2011, 04:08 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by sgt fury View Post
i dont understand why Combat flight simulator 2 which is over 10 years old allows real weather as an option extra cloud sets and has over the years had uploaded by the fans the real sounds of almost all the aircraft present in WW2,they simply went out with the recording equipment to the airshows and recorded them start up, etc,same goes for gun sound whats the big deal? so why cant the developers here do the same!!??
The real weather as you call it, has some issues in CFS2. As I recall it ate up the FPS and was pretty well worthless.

Yes, cloud sets but the landscape is basically archaic and you can't do a darn thing but color it.

The sounds are excellent, gotta admit. Yet, remember the sounds weren't there for several years after the initial release.

All the aircraft, is a plus... You can't do anything with the AI performance it's locked into the code.

There is no monitoring of Online gaming. The Zone when it was up was a nightmare of cheats.

The one absolute best thing about CFS2. THe misson builder was the best available for any ww2 air combat sim.

The BOB COD FMB should best it, because of programmable scripting.

We should all wait and see on things, before we conclude too much about what the BOB COD isn't or won't be.

The facts are - sounds are already availabe witnin the IL2 mods, which are equal or superior to the CFS2 sounds.

Get yourself a copy of IL2 1946 and then download one of mod packs, with sounds. You'll be astonished what has already been done.

The BOB COD developers could just use those sounds, and make life easy. Then again, taking the easy route has never been what this sim is about is it?

There are many options and an SDK is in the works for BOB COD. I suspect the developer will allow the hooks within SDK for using third party sounds.
Reply With Quote
  #2  
Old 06-07-2011, 06:03 AM
Untamo's Avatar
Untamo Untamo is offline
Approved Member
 
Join Date: Jan 2010
Posts: 329
Default

Waiting the patch in anticipation. Too bad the patch will come just as I will go for a trip for a week :O
__________________
AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack
Reply With Quote
  #3  
Old 06-11-2011, 06:53 PM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

It would make sense to me if 1C avoided unsourced sounds such as Jaffa's, but found away to allow an individual user to integrate them into his copy of the game.

Flexibility would seem to be the way forward.
Reply With Quote
  #4  
Old 06-11-2011, 09:44 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by Seeker View Post
It would make sense to me if 1C avoided unsourced sounds such as Jaffa's, but found away to allow an individual user to integrate them into his copy of the game.

Flexibility would seem to be the way forward.
1+
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.