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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-06-2011, 01:42 PM
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Moggy Moggy is offline
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Originally Posted by klem View Post
Sorry Moggy but that's not so. Done best part of 200 hours in the Rotol Hurricane now and we always start on the main tank (I have also started on the reserve tank).

Did you crack the throttle?
Klem, I've never flown a Hurricane and probably never will. My information comes from the pilot and A.T.A. notes for the Hurricane Mk.I. I know the system was changed for the Hurricane Mk.II.
Has the Rotol Hurricane you fly had it's fuel system altered in some way, possibly a new electric fuel pump fitted? If not, I'd love to hear about it and now that you've told me that...makes me wish you were down in Tangmere for our meetup a few weeks ago even more!
By the way, we had a cracking time as always and the staff there were fantastic as usual!
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Old 06-06-2011, 02:07 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by klem View Post
Sorry Moggy but that's not so. Done best part of 200 hours in the Rotol Hurricane now and we always start on the main tank (I have also started on the reserve tank).

Did you crack the throttle?
He most probably means the real Hurricane couldn't start on the main tank while the in-game one can but shouldn't: no engine running=no fuel pumps running=no start.

So they would start on the reserve tank because it was higher than the engine (in front of the cockpit) and it could feed fuel to the engine by gravity alone.




Quote:
Originally Posted by Moggy View Post
Klem, I've never flown a Hurricane and probably never will. My information comes from the pilot and A.T.A. notes for the Hurricane Mk.I. I know the system was changed for the Hurricane Mk.II.
Has the Rotol Hurricane you fly had it's fuel system altered in some way, possibly a new electric fuel pump fitted? If not, I'd love to hear about it and now that you've told me that...makes me wish you were down in Tangmere for our meetup a few weeks ago even more!
By the way, we had a cracking time as always and the staff there were fantastic as usual!
Ok, now i'm confused. Is Clem talking about 200 real-life hours in a Hurricane, or the sim one?
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Old 06-06-2011, 03:02 PM
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I think I've got myself confused too, oh well Klem probably meant the Hurri in game.
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Old 06-06-2011, 07:06 PM
z0ttel z0ttel is offline
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Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
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Old 06-06-2011, 07:49 PM
Strike Strike is offline
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Originally Posted by z0ttel View Post
Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
+1
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Old 06-07-2011, 03:53 PM
CharveL CharveL is offline
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Originally Posted by z0ttel View Post
Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
+2
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  #7  
Old 06-07-2011, 09:55 PM
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klem klem is offline
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Quote:
Originally Posted by z0ttel View Post
Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
Its an idea but those aircraft did have different systems. I would prefer to have the option to just use '109' type braking. It may not be realistic in the sense that a lever doesn't have to be pulled but the effect would be the same as the RL aircraft.

For those that don't know, the Spit and Hurricane had a bicycle-type brake lever on the control column which gradually increased the brake pessure but it could be distributed to the different wheels by the rudder pedals. I have that brake 'lever' assigned to the slider axis on my X52 throttle which I use with the rudders as in the aircraft. Its not great and if you don't have a slider/rotary you have to use a key for 'Full Brakes' and dab it on and off to avoid nosing over. I may try to get the rocker rudder in my old X45 working again and use that as the lever.
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Old 06-08-2011, 05:40 PM
z0ttel z0ttel is offline
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Originally Posted by klem View Post
Its an idea but those aircraft did have different systems. I would prefer to have the option to just use '109' type braking. It may not be realistic in the sense that a lever doesn't have to be pulled but the effect would be the same as the RL aircraft.

For those that don't know, the Spit and Hurricane had a bicycle-type brake lever on the control column which gradually increased the brake pessure but it could be distributed to the different wheels by the rudder pedals.
Didn't know that - thanks for sharing
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Old 06-08-2011, 06:35 PM
Wolf_Rider Wolf_Rider is offline
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turning Shadows off does stop all the stuttering when flying close to the ground
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Old 06-06-2011, 08:32 PM
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I think I've got myself confused too, oh well Klem probably meant the Hurri in game.
Yes, I thought you meant the in-game Hurricane. And yes, that's where my '200 hours' are.

200 hours in a real Hurricane? I wish - and you guys would kill me in the rush if it were possible

Glad you enjoyed the visit to Tangmere Museum Moggy and hope you got to fly the Lightning Cockpit sim. And made healthy donations of course We're waiting on a replacement projector as the existing one has pixels dying by the dozen. As for hours in a real Hurricane I wonder if you met Peter who used to fly in the back seat of the Grace Spitfire and look after it at the airshows (running maintenance tasks etc) for Nick Grace and then Carolyn? A nice guy.
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