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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-10-2011, 10:06 PM
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Qpassa Qpassa is offline
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Bug with Spanish Translation:
http://forum.1cpublishing.eu/showthread.php?t=23711
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  #2  
Old 06-11-2011, 01:43 PM
jg27_mc jg27_mc is offline
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I know it has been reported already, but I don't think is enough alerting the developers for the connection problems that occur between the servers and steam... They are constantly timing out players and it's ruining the online gaming experience for us Axis fighter pilots, since we don't have other alternatives (not enough SP content to enjoy the simulation in the Axis side).
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  #3  
Old 06-12-2011, 05:54 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by jg27_mc View Post
I know it has been reported already, but I don't think is enough alerting the developers for the connection problems that occur between the servers and steam... They are constantly timing out players and it's ruining the online gaming experience for us Axis fighter pilots, since we don't have other alternatives (not enough SP content to enjoy the simulation in the Axis side).
any word from steam on this issue?
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  #4  
Old 06-16-2011, 01:50 PM
ReconNZ ReconNZ is offline
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1 - N When you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should

- please add a +1 to this for me - good pickup, planes should spiral out of control when their pilot is killed/bails out - instead they can fly on for ages!

Also please add:

- Skins dont work in QMB
- Ammo loadouts dont work in QMB
- Landing is too easy - make it more difficult like in IL2 please
- When starting in the air, please make the radiator default to open! I assume to get me in the air the pilot would have had to open the radiator! why does it default to closed on air starts???
- Sorry but it's too hard to shoot down some planes from behind - I dont think a bf109 could really take 200+ .303 rounds right up it's clacker!

Thanks, thats it for now! Please do keep this bug list up to date, its great to see a bug i find already mentioned - makes me think I'm not alone - now we just need the devs to acknowledge this thread too!
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Old 06-16-2011, 02:42 PM
jojovtx jojovtx is offline
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I believe the fuel tank gauges do not coincide with the fuel tank selector switch. I fly with roughly 40% fuel all the time and that shows as roughly 250 litres in front left and right tanks. However, when my front left tank runs out and I change the selector switch to front right my engines die. I have to set me selector switch to rear left tank in order to draw fuel that the front right tank fuel gauge says I have.

Another issue I have is that my TG does not fire in MP. He will open the hood and track targets with his gun but he will not fire.

No WEP for 110.

Aren't leading edge slats supposed to be automatic? I thought they were spring loaded so that when airspeed dropped below a certain amount they gradually opened with the lessening of pressure on the leading edge of the wing. Therefore, gradually increasing the useable surface area of the wing and increasing lift at low speeds. I've never heard of or seen manual settings for slats before except maybe a locked/unlocked position. Quoted from Wikipedia, "During World War II German aircraft commonly fitted a more advanced version that pushed back flush against the wing by air pressure to reduce drag, popping out when the airflow decreased during slower flight."

Check useable weight for 110C7 as it is overweight when carrying no ammo for rear gunner, 40% fuel, and 2x500kg bombs.

MG FF/M that was available since the C3 version. Come on 1C it may not be that popular but this is a glaring oversight. Give the 110 some love.

Last edited by jojovtx; 06-16-2011 at 02:55 PM.
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  #6  
Old 06-16-2011, 05:39 PM
JG53Frankyboy JG53Frankyboy is offline
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no, 110 and 109 have similar slatsystem.
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  #7  
Old 06-17-2011, 12:18 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by jojovtx View Post
I believe the fuel tank gauges do not coincide with the fuel tank selector switch. I fly with roughly 40% fuel all the time and that shows as roughly 250 litres in front left and right tanks. However, when my front left tank runs out and I change the selector switch to front right my engines die. I have to set me selector switch to rear left tank in order to draw fuel that the front right tank fuel gauge says I have.

Another issue I have is that my TG does not fire in MP. He will open the hood and track targets with his gun but he will not fire.

No WEP for 110.

Aren't leading edge slats supposed to be automatic? I thought they were spring loaded so that when airspeed dropped below a certain amount they gradually opened with the lessening of pressure on the leading edge of the wing. Therefore, gradually increasing the useable surface area of the wing and increasing lift at low speeds. I've never heard of or seen manual settings for slats before except maybe a locked/unlocked position. Quoted from Wikipedia, "During World War II German aircraft commonly fitted a more advanced version that pushed back flush against the wing by air pressure to reduce drag, popping out when the airflow decreased during slower flight."

Check useable weight for 110C7 as it is overweight when carrying no ammo for rear gunner, 40% fuel, and 2x500kg bombs.

MG FF/M that was available since the C3 version. Come on 1C it may not be that popular but this is a glaring oversight. Give the 110 some love.
For the first two issues you mention:
1) Check the loadout screen, in case the tail gunner's ammo load has been set to empty. It's even possible to completely remove the gun. Why? Well, maybe so that in the future we can have variations of multi-role aircraft with a single flyable slot: change between a glass nose or a gun nose for Ju88s and mosquitoes, or remove guns to save weight if flying a high altitude reconnaissance mission, etc.

In any case, just make sure your gunner has both a gun and bullets to fire

2) There is indeed a mismatch between the fuel selector switch positions in the 110 cockpit, the info window messages (the "secondary controls" information which on default settings appears in blue text on the right-hand side of the screen) and the actual tanks. Tanks and fuel gauges correspond correctly to each other, but the info window information doesn't.

As a short term workaround, ignore the interface text and look at the actual cockpit control, it's a two-piece lever. It seems the forward part of the lever is for the forward tanks and the rearward part of it is for the rear tanks.

So, to select the front left tank, click on it or press the buttons you mapped to it until you see the rearward part of the lever centered and the forward part of the lever pointing left.

If you want to select the rear starboard tank, change it so that the front part of the lever is centered and the rear part points to the right.

I haven't flown the 110 much since the last patch so this is directly from memory and might be a bit inaccurate, but that's the general idea.

Hope it helps.
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  #8  
Old 06-17-2011, 12:38 AM
jojovtx jojovtx is offline
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Quote:
Originally Posted by cheesehawk View Post
I thought the 110 was equipped with the Handley Page slats, which were controlled from in the cockpit, not the automatic ones of the 109?
One in the same my friend. To my knowledge at least. To put it simply there is really only to types of leading edge airfoils. Slots and Slats. Slots are permanently fixed for low speed high lift aircraft that specialize in VSTOL for example. Slats are what we find on our beloved warbirds respectively. Nowadays some of the modern jet airliners have slats controlled from the cockpit and even still I think that is more of a on/off thing.
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  #9  
Old 07-09-2011, 02:42 PM
Waaagh Waaagh is offline
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Hello 1C

Newest patch at least seems to have alleviated the crashes, but other problems persist.



Jagged coastlines and watershores when viewed from a large distance. The black line bug is also present (Though not shown here.)

Performance is still on the low end of the scale, rarely climbing above 25 fps. Over cities, especially london, it gets as low as 5.



Clouds also cast shadows on planes ABOVE the clouds. I didn´t spend enough time in the game this time to see if it crashed on me again, but since crashing hasn´t been adressed in your patch changelogs, I assume it´s not been targeted for a fix yet.

Cheers

Insta

Edit: Also my Rig is the following.

Intel Core 2 Duo E8400 @ 3mhz
Nvidia 260GTX (newest drivers)
4 gigs of RAM

Don´t know what else is important.
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  #10  
Old 07-09-2011, 04:09 PM
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jamesdietz jamesdietz is offline
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I had an odd one & so far not re-occuring:flying back on a mission over England ( I actually lived thru) over english coast in a 109 ,while I was chasing a Hurricane or two & having flak lobbed up at me,my 109 went into hover mode.It stopped in midair ( I assume so did the Hurricanes, but didn't check...) I still had engine noise & throttle -tach control & flak still came up & exploded quite close ( the AI gunners probably couldn't believe their luck!) I tried everything to try to get out of the 109 helicopter :fast forward,1/2 speed, but there I hung in some sort of stop timed twilight zone...it was wierd,but kind of cool for the first minute or two...
Oh yes- still have low FPS low to ground & over built up areas or when going to "telephoto" view...maks for miserable shooting over land. I did notice that I get lower than average 15-20FPS) in RoF when in similar conditions.Not as bad as CloD but still....
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