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#1
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yeh there too wide presently. it was a quick test.
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#2
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All in all, good work.
But why not making totally new, seamless, tileable set of textures, and their normal maps? Google Earth have very fine images of the corresponding terrain, which with some photoshop skills could be easily converted into textures. In that way you can avoid stupid IL2 (used in enhanced il2 called “CoD”) texture placement, and make textures more blending one with another. |
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#3
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IF it's true that Il2 CoD uses a single tileable texture to cover the terrain, we should request to be transformed into engine from that to use a series of textures (and have them all be the same texture as a start), so that we can modify them and make them different.
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