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Latest hotfix testing:
The Bf-109 / 110 prop pitch now works, but the controls are inverted, as the increase prop pitch button now decreases the pitch and vice versa. Would be nice to have it non-reversed again ![]() 110 continues it's weird (rodeo) behaviour over 400km/h. Sounds started to act up and sometimes disappear (and sometimes appear again) after the patch. Tested dive / low level bombing with Bf110 in FMB. The >1km detonator doesn't seem to work even if bomb dropped over 1km (1,5km in my test). The dive/low level detonators had some reliability issues as well when bomb "driven" to the target. Release at varying distances. About 2/3 bombs exploded. Feature or a bug? Il-2 type activation time needed? Dive/low level bombing online hasn't worked for me, when I go to the plane customization screen and loadout customization, select a dive/low level fuse for the bomb I'm going to use (250kg in my tests) and then create a flight, take off and try to bomb, the bombs never detonate. Seems like the fuse is always the >1km fuse? Bf110 used in these tests also. Level bombing really screams for the level stabilizer. EDIT: Not a recent issue but has always been there: Some ground textures/detail disappear if I increase FOV above about 100 degrees. I play at about 120 degrees so this is a major one for me :-/ -Untamo
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 05-23-2011 at 12:23 PM. |
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