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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-22-2011, 06:32 PM
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bw_wolverine bw_wolverine is offline
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I still don't understand this debate when it comes to performance.

WoP isn't dealing with anywhere near as large an area as CLoD. Someone in the thread mentioned 'flying in a shoebox' and that is exactly what it feels like.

The terrain may look great (although personally I agree with the people who say that the filter is a little too much on WoP), but it's quite possible that the performance and appearance are connected with the area being dealt with.

My friend and I who fly in '46 all the time tried playing WoP as a bridge gap game between '46 and CLoD and we both felt it very claustrophobic.

For us, that was the game breaker. It wouldn't even have mattered if we only flew scramble missions contained easily in WoP's maps and never even bothered hitting the edges of the map. We KNEW those edges were there and that broke the sim aspect for us right there.

With '46s maps and CLoD's there is still a finite area you are playing in, but it's sooooo much larger than you need that it doesn't feel finite at all.

I'll trade a bit of performance right now and a some visual accuracy/splendor for that.
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