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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 05-21-2011, 04:21 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Reider View Post
Tried to fly today after the hot fix was out. But i think its simply to mutch AI.
We tried to attack a Wellington formation. No chance!
Half of them flew sideways. Everything was warping around. And the server-messages had a 5 min delay.
Finally my game crashed.

I dont like AI plans anyway because its to easy to shoot them and they do stupid things.

I hope its just testing what you try. Its not playable
system specs? and what kind of internet connection do you have?
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  #2  
Old 05-21-2011, 08:15 PM
jojovtx jojovtx is offline
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I had the same issue today as quoted problem. Specs below, Cable 12MB/s connect.
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Old 05-21-2011, 10:11 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by jojovtx View Post
I had the same issue today as quoted problem. Specs below, Cable 12MB/s connect.
hmmm i had the same problem on my own server a while back while testing how mant AI i could have....the AI would start flying through the ground and warping through the air......but if i left the server and came back in they wre all flying normally.....I am wondering if the net code has some kind of...cache limit? buffer limit? that becomes full and once you leave and reenter it starts empty again....

S!
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Old 05-21-2011, 10:43 PM
609_Huetz 609_Huetz is offline
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There seems to have been some lag issues tonight, with some massive "spikes" going for minutes sometimes. It ultimately went back to being somewhat smoother but when I logged off there was still quite a bit of warping going on.

I did also restart three or four time during my session (sound bug), so I doubt it's in the netcode.

Given that Per told me that there wasn't much activity on Vent and the RoF server, that could have been a general net issue though.
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Old 05-21-2011, 10:55 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by 609_Huetz View Post
There seems to have been some lag issues tonight, with some massive "spikes" going for minutes sometimes. It ultimately went back to being somewhat smoother but when I logged off there was still quite a bit of warping going on.

I did also restart three or four time during my session (sound bug), so I doubt it's in the netcode.

Given that Per told me that there wasn't much activity on Vent and the RoF server, that could have been a general net issue though.
could you put your system spec in your sig plz ?
Given the hardware that SYN is using I find it REALLY unlikly that it maxed out the servers resource;s which leaves only 2 possibilities.
A. the Server Code is not optimized or
B. it was your PC that was overloaded

S!
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  #6  
Old 05-21-2011, 11:45 PM
Flashman Flashman is offline
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A few posts talk about the agressiveness (or lack thereof) of the AI.

At the moment the AI is all set to the stock skill level (IVE FORGOTTEN ITS NAME, IM TYPING THIS FROM MY LAPTOP, ITS LATE AND IM TIRED!... damn, just noticed..and i cant be bothered fixing the capslock error!!): I haven't adjusted it. There are two ways or perhaps making them more agressive. One is to up the skill level and this might do it, the other is to change the AI fighter covers 'mission'

Currently fighters near bombers are set to 'escort' the bombers using the FMB function. I don't fully know at which point they decide to intevene. ANother setting I could use is 'Free hunt' and have them fly the same route as the bombers. On free hunt they definately do attack but as soon as they engage the first enemy aircraft the bombers will be stripped of their cover.

We are still learning over at Syndicate and the missions are updated quite often and we try and keep in mind ideas we see here (though of course do not make any gaurantees suggestions here will be included!).

AT the moment The mission we are running is doing two jobs: 1) seeing and learning what we can achieve with the FMB, 2) testing it on you lot! The mission itself is probably not particularily balanced or historically accurate but what we learn from this we will apply to future missions which have more focus.

There are still things which need fixing such as the sound and disappearing formations. I also found Wellingtons today with the props not turning. Also the problem of time. Currently we are running constant time (your cockpit clock always shows 8am). there seems to be an issue with allowing the time to flow because different players seem to be on the server at the same time but in thier own time frames. We have had players on at 'night' and during the 'day' at the same gametime previously!

So still lots to get sorted, but things are progressing.
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Old 05-22-2011, 12:35 AM
jojovtx jojovtx is offline
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I was able to play again some this afternoon and was able to keep sound the whole time. I came across a formation of Wellingtons and though all was well. About the third pass I made at the formation they sarted their warping/zooming sideways again. I ran into one which obviously destroyed my whole aircraft. As I watched from my deathcam I saw the formation turn and fly away as if nothing was ever wrong. Not sure what's up as I have no issues over on another online server.

On a positive note I was able to select my beloved 110C4 and squadron from a near frontline airfield. Really like the new setup and changes.
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Old 05-23-2011, 08:57 PM
Seeker Seeker is offline
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Quote:
Originally Posted by Flashman View Post
A few posts talk about the agressiveness (or lack thereof) of the AI.

At the moment the AI is all set to the stock skill level (IVE FORGOTTEN ITS NAME, IM TYPING THIS FROM MY LAPTOP, ITS LATE AND IM TIRED!... damn, just noticed..and i cant be bothered fixing the capslock error!!): I haven't adjusted it. There are two ways or perhaps making them more agressive. One is to up the skill level and this might do it, the other is to change the AI fighter covers 'mission'
.
I think the AI presence very important and entertaining, I'm not sure how realistic formations of Wellies at 10 K in daylight over the channel is, and I really don't care, they draw the bait nicely, and in effect are no more than a flying ground target, no one complains about dumb AI when they're strafing a truck column !

And of course, the only way to fly a Hurri is head on in to a bunch of He111's, and it's not so easy to arrange more than three or four bombers in a group on any server.

So please keep the AI coming!

There seem to be a lot more AI parameters to tweak than just the basic skill levels in the new FMB.
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  #9  
Old 05-22-2011, 02:13 AM
609_Huetz 609_Huetz is offline
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Quote:
Originally Posted by Thee_oddball View Post
could you put your system spec in your sig plz ?
Given the hardware that SYN is using I find it REALLY unlikly that it maxed out the servers resource;s which leaves only 2 possibilities.
A. the Server Code is not optimized or
B. it was your PC that was overloaded

S!
Oh, my system is running fine, so is my netspeed. I was on the server yesterday with about the same amount of players ~30 and a hell of a lot more AI and it was completely lag free.

I will however take time tomorrow and post my specs, just to lazy to do it now. It's late Thanks for trying to help anyways! S!

I think everyone frequenting is also well aware of the hard work you guys are doing Flashman, and it is well appreciated. There's not too many places where I can fight 109s above 16k feet

Quote:
So still lots to get sorted, but things are progressing.
And in a good way, if I may add.
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  #10  
Old 05-22-2011, 07:44 AM
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ZaltysZ ZaltysZ is offline
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Yesterday I got warping, huge FPS fluctuations and some periodic freezes. FPS periodically jumped from 50 to 18-30 over the water. This reminded me similar situation on Repka server, when unneeded object were not removed correctly and server began to lag after a few hours.

What script are you using? Are object cleared and how often? Yesterday I created 3 BF's and left them on field, then I went on my routine preparation for sleeping and after 10min. those BFs were still standing on field with their props turning.
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