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Old 05-21-2011, 02:18 PM
scrope scrope is offline
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With latest update, when i turn off map i get a blank page the same size as the map was, anyone else experiencing this???, have tried everything except reinstalling, ran very well before patch.
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Old 05-21-2011, 02:38 PM
scrope scrope is offline
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Quote:
Originally Posted by scrope View Post
With latest update, when i turn off map i get a blank page the same size as the map was, anyone else experiencing this???, have tried everything except reinstalling, ran very well before patch.
Sorry, Spec's
Asus Sabretooth
Gainwood 560 ti 2 Gig
2600k [not clocked]
8 g Corsair 1600
850 Psu
W7 Pro 64
  #3  
Old 05-22-2011, 06:17 PM
Rickusty Rickusty is offline
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I don't know if this has already been posted, but...

Everytime I fly a (whatever) mission for the first time, everything is great.
Just when I click the "end mission", and retry another mission, the Launcher.exe stops working. Every single time.

I always have to completely restart the game to play a mission

Oh... and btw, clouds are HUGE Fps killers. Without them, all it's smooth, even with around 40/50 planes in the air.

C2D E7500 2,97mhz,4 GB ram DDR2800, GTS450 1GB
Windows 7 32 bit

Cheers
Rick

Last edited by Rickusty; 05-23-2011 at 06:43 AM.
  #4  
Old 05-22-2011, 10:44 PM
Derinahon Derinahon is offline
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As we all know, the current mirrors are useless. Can we have mirrors with the level of detail shown in this early video? It's also briefly shown in the official trailer.


Last edited by Derinahon; 05-23-2011 at 04:41 PM.
  #5  
Old 05-23-2011, 05:18 AM
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Untamo Untamo is offline
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Latest hotfix testing:

The Bf-109 / 110 prop pitch now works, but the controls are inverted, as the increase prop pitch button now decreases the pitch and vice versa. Would be nice to have it non-reversed again The new prop pitch increase/decrease system works nicely otherwise in the Bfs.

110 continues it's weird (rodeo) behaviour over 400km/h.

Sounds started to act up and sometimes disappear (and sometimes appear again) after the patch.

Tested dive / low level bombing with Bf110 in FMB. The >1km detonator doesn't seem to work even if bomb dropped over 1km (1,5km in my test). The dive/low level detonators had some reliability issues as well when bomb "driven" to the target. Release at varying distances. About 2/3 bombs exploded. Feature or a bug? Il-2 type activation time needed?

Dive/low level bombing online hasn't worked for me, when I go to the plane customization screen and loadout customization, select a dive/low level fuse for the bomb I'm going to use (250kg in my tests) and then create a flight, take off and try to bomb, the bombs never detonate. Seems like the fuse is always the >1km fuse? Bf110 used in these tests also.

Level bombing really screams for the level stabilizer.

EDIT: Not a recent issue but has always been there: Some ground textures/detail disappear if I increase FOV above about 100 degrees. I play at about 120 degrees so this is a major one for me :-/

-Untamo
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Last edited by Untamo; 05-23-2011 at 12:23 PM.
  #6  
Old 05-23-2011, 01:33 PM
Col.Flanders Col.Flanders is offline
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"Black lines" graphical glitch as described in http://forum.1cpublishing.eu/showthread.php?t=21743
  #7  
Old 05-23-2011, 01:55 PM
Bobb4 Bobb4 is offline
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While this is not my screenshot, I have the exact same error. It is either water onto land or sometimes land out into the water.
It has been with me since I bought the game and rather irritating. I also have the ATI three stripes as well.
Please can the developers check with AMD on a cure for this.
I play the latest games and my system has never ever given me an artifact.
This is definately linked either to the game engine or a driver issue. I am using the latest 11.5 drivers.
rest of my system specs are below in my sig.

Last error I noticed is in the black death track. it happens as all the hurricaines are destroyed by bombs. The distance view where you are looking past the lined up vehicles.
A plane crashes and a single plume of white smoke follows it to the ground.
That white streak of smoke can be seen at odd angles throughout the rest of the track.
I know the track is a composite and jumps back and forth through time like a yo-yo but everytime you see that streak of white smoke pointing into the sky it kills the emmersion.
The blackdeath track is a trademark of Maddox Games and i wish they had worked on it a bit more.
I am sure someone else here has raised the sound issues

Thanks for listening. Still a great game.
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