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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-19-2011, 03:40 AM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Interestingly enough, if it worked as intended it would be hard to use it with a slider: any position except the slider being centered should give a constant pitch change.
For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.
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Old 05-19-2011, 03:49 AM
MadBlaster MadBlaster is offline
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Originally Posted by MadBlaster View Post
For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.
Edit:

Sorry, late post. Read up above about the large deadzone (i.e, <>-1 or 1 =open circuit).
  #3  
Old 05-19-2011, 03:58 AM
Fjordmonkey Fjordmonkey is offline
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Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.
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Old 05-19-2011, 06:49 AM
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Redroach Redroach is offline
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Quote:
Originally Posted by ReconNZ View Post
Luthier

Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all?

I know it's not a major priority, but your comment that it should be working worries me that you arent aware that it's broken!

Much appreciated,

Recon.
This got me worried as well. The plane loadout/customization options do not work at all.. No ammo changes, no plane weathering, no custom callsign (whatever it's good for as I got proof now that Radio commands weren't implemented at all), no plane weathering, serial number, custom convergence..hell, I even can't enter convergence numbers 50% of the time, as input from the keyboard seems to be blocked then.
In short, clear words: Nothing, nothing at all is working from the "plane" menu point downwards, except for maybe in FMB. No fancy recipe of saving different things in a certain order changed that. The menu is just facade.

Also, the prop pitch issue seems to be miscommunicated, too - it's not the axis that's buggy it's when keyboard keys are assigned to manage PP. Key-board-keys.

I've found this rather shocking, to be honest. The forums report, moan about, whine for (take your pick) major issues for quite some time (since release, actually) and you aren't even aware of it? Sorry, that takes some time to digest.
There seems to be major communication issues on 1C's side and I would politely suggest to fix that first, as that's the basis of all basics...

Sorry, but my patience is finally gone and I can't take people lying to me, especially when I gladly handed out 60€ in good faith and anticipation. I can remember people stating "it will all be fixed in 6 month's time" and I'm eager to see that, considering that, aside from performance and that fancy, super-cool full-screen-mode, nothing has happened yet.
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Old 05-19-2011, 07:12 AM
Wolf_Rider Wolf_Rider is offline
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the Loadouts/ Serial number/ Weatherings/ Banding Colours etc do work in the FMB (though I'm not sure about the number of Kill stamp), just not the QMB
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Old 05-19-2011, 07:14 AM
JG14_Jagr JG14_Jagr is offline
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Quote:
Originally Posted by Redroach View Post
In short, clear words: Nothing, nothing at all is working from the "plane" menu point downwards, except for maybe in FMB. No fancy recipe of saving different things in a certain order changed that. The menu is just facade.

I've found this rather shocking, to be honest. The forums report, moan about, whine for (take your pick) major issues for quite some time (since release, actually) and you aren't even aware of it? Sorry, that takes some time to digest.
Get some reading comprehension skills..

Quote:
Originally Posted by ReconNZ
Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all?

posted by Luthier We are indeed aware. They are working and saving, it's just the game fails to read them when loading a mission file.

The programmer who can fix it is also our network programmer, and he was so deep in the trenches fixing the net code we had to call the Chilean mine rescue team to get him out. Those loadout options are actually exactly what he's working on next.
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Old 05-19-2011, 07:19 AM
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that post came after luthier suggesting normal procedure to change loadout. So... yes, reading comprehension skills and such.
Furthermore, loadout options 'working and saving' but not showing up in missions doesn't really help...
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