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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.
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#2
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Sorry, late post. Read up above about the large deadzone (i.e, <>-1 or 1 =open circuit). |
#3
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Just did a quick little test on one of the quick missions (German side, Attack Column).
Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me. Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me. Will tune and tweak things a bit more when I get home from work later today, but this looks promising. |
#4
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In short, clear words: Nothing, nothing at all is working from the "plane" menu point downwards, except for maybe in FMB. No fancy recipe of saving different things in a certain order changed that. The menu is just facade. Also, the prop pitch issue seems to be miscommunicated, too - it's not the axis that's buggy it's when keyboard keys are assigned to manage PP. Key-board-keys. I've found this rather shocking, to be honest. The forums report, moan about, whine for (take your pick) major issues for quite some time (since release, actually) and you aren't even aware of it? Sorry, that takes some time to digest. There seems to be major communication issues on 1C's side and I would politely suggest to fix that first, as that's the basis of all basics... Sorry, but my patience is finally gone and I can't take people lying to me, especially when I gladly handed out 60€ in good faith and anticipation. I can remember people stating "it will all be fixed in 6 month's time" and I'm eager to see that, considering that, aside from performance and that fancy, super-cool full-screen-mode, nothing has happened yet. |
#5
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the Loadouts/ Serial number/ Weatherings/ Banding Colours etc do work in the FMB (though I'm not sure about the number of Kill stamp), just not the QMB
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#6
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Quote: Originally Posted by ReconNZ Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all? posted by Luthier We are indeed aware. They are working and saving, it's just the game fails to read them when loading a mission file. The programmer who can fix it is also our network programmer, and he was so deep in the trenches fixing the net code we had to call the Chilean mine rescue team to get him out. Those loadout options are actually exactly what he's working on next.
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#7
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that post came after luthier suggesting normal procedure to change loadout. So... yes, reading comprehension skills and such.
Furthermore, loadout options 'working and saving' but not showing up in missions doesn't really help... |
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