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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2011, 01:10 AM
Gollum Gollum is offline
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Quote:
Originally Posted by luthier View Post
This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!



Right. Not mentioned in the readme - we would have noted something as major as reworked radio orders. The new AI programmer is hard at work on it. We actually cut out a bunch of changes he made at the last minute because we discovered a small problem with subtitles, but there's some cool stuff there with target selection and identification, as well as much more lifelike simulation of combat fatigue, stress and panic.

He did that to get into our AI code better, and the orders are his current big project. Sorry, it'll take a little bit longer.



Yikes. Are you running with full screen ON? Not pseudo?

What exactly do you mean by stutter? Random hiccups? Connected to any events? Constant tiny freeze-ups?



It shouldn't be crashing. Can you please enable logging for your game
(conf.ini - log=1 - logkeep=1)
and send some crash logs over to luthier1@gmail.com?
This goes for anyone who experiences crashes.



No tracers in the Spit is a feature, a realistic historical loadout. You can change it by manually loading tracers into your plane in Plane Options.

Black lines I thought were fixed, none of us have seen them in a while. Can you please take a few screenshots and send it over to the same address with your conf.ini? Perhaps verify integrity of the game cache in steam as well?



What are your system specs?



Could you please enable logging as above and send us your crash logs?
Asus P8P67 Motherboard
I7 Processor 3.4 GH not overclocked yet
2X ASUS 6950 (not linked yet) waiting for game to support it properly
2 solid state hard drives raided (game installed here)
1 terrabite hard drive (nothing on it yet)
8 gigs ripjawx ddr3 ram
mega cooling heat sink to overclock processer when required.
OH, and windows 7 ultimate

Need anything else?
I did not attempt to try psuedo full screen since I did not see an option to enable or disable it. before this patch my game ran flawless (based on performance alone ( FPS, Stuttering, ect..)

PS. Thaought I had ATI card but does not say so on the box. Are the cards mentioned above ATI? I think so right?

Last edited by Gollum; 05-19-2011 at 01:15 AM.
  #2  
Old 05-19-2011, 01:19 AM
luthier luthier is offline
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Quote:
Originally Posted by Gollum View Post
I did not attempt to try psuedo full screen since I did not see an option to enable or disable it. before this patch my game ran flawless (based on performance alone ( FPS, Stuttering, ect..)
Thanks, that's all I need. Windows 7 I presume, right?

Pseudo full screen is selectable in Video Options. There's the Full Screen drop down with On, Pseudo and Off selected. Please make sure it isn't Pseudo.

You really shouldn't be having framerate issues with your machine. Double-check just in case that your Crossfire is indeed OFF - or try turning it ON instead - check to make sure Anti-Epilepsy is turned off in Video Options - and if you've previously disabled Desktop Composition for the exe, please enable it back since it now leads to DEcreased performance with the True Full Screen.

Should have noted that last part in the readme.
  #3  
Old 05-19-2011, 01:26 AM
Gollum Gollum is offline
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Originally Posted by luthier View Post
Thanks, that's all I need. Windows 7 I presume, right?

Pseudo full screen is selectable in Video Options. There's the Full Screen drop down with On, Pseudo and Off selected. Please make sure it isn't Pseudo.

You really shouldn't be having framerate issues with your machine. Double-check just in case that your Crossfire is indeed OFF - or try turning it ON instead - check to make sure Anti-Epilepsy is turned off in Video Options - and if you've previously disabled Desktop Composition for the exe, please enable it back since it now leads to DEcreased performance with the True Full Screen.

Should have noted that last part in the readme.
Thanks for the help Luthier,

Full screen was on. Crossfire is off because cables are not installed (cant turn it on without it). Anti E was off. I did not however mess with the desktop Comp. I may have turned it off in the past. Can someone please remind me how to adjust this again?

Also, would this have an effect on the AA? It was horrible when we were flying? wings disapearing and reapearing from a distance?

I'll give it a shot Luthier. Appologies for the anger. Just want to see steps in the right direction instead of reverse and my have acted premature due to past history of patches.

Last edited by Gollum; 05-19-2011 at 01:32 AM.
  #4  
Old 05-19-2011, 01:32 AM
luthier luthier is offline
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Quote:
Originally Posted by Gollum View Post
Full screen was on. Crossfire is off because cables are not installed (cant turn it on without it). Anti E was off. I did not however mess with the desktop Comp. I may have turned it off in the past. Can someone please remind me how to adjust this again?
Mmm I'm not sure if having two unconnected cards has any kind of effect on performance, I'll need to ask our graphics guys when they get in.

Regarding Aero, here are the steps:

1. Brose to the main install flder for Cliffs of Dover. By default it is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover
where (Program Files) is the actual physical location that can vary for your individual
machine.

2. Find a file called Launcher.exe in the folder
(it may simply be Launcher, if you have disabled the display of file extensions in
Windows)

3. Right-click the file and select Properties.

4. Select the Compatibility tab in the window that appears.

5. Make sure "Disable desktop composition" checkbox in the Compatiblity tab is UNchecked and press OK.

Quote:
Originally Posted by Gollum View Post
I'll give it a shot Luthier. Appologies for the anger. Just want to see steps in the right direction instead of reverse and my have acted premature due to past history of patches.
No worries. You are right to be angry if the game is failing to meet your expectations. Thanks for actually sticking with us through all this. We're working very hard to get there.
  #5  
Old 05-19-2011, 01:36 AM
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SG1_Lud SG1_Lud is offline
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I made a short video to show what I reported about the pp working as intended in my system.


Forget the first seconds of the video, while the aircraft is satbilizing after starting the mission. Watch from second 13.

Hopefully you can find why it doesnt work for others

ANALOGUE AXIS BEING USED



Last edited by SG1_Lud; 05-19-2011 at 01:40 AM.
  #6  
Old 05-19-2011, 01:44 AM
IvanK IvanK is offline
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It needs to work with both methods Both axis and or push key, though push key in the case of the DB601 system makes more sense imo. To replicate the actual DB601 switch mechanisation any axis assignment would need to be a Spring loaded or return to centre axis would it not ?

Last edited by IvanK; 05-19-2011 at 01:59 AM.
  #7  
Old 05-19-2011, 01:49 AM
Blackdog_kt Blackdog_kt is offline
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Sure it does, i just think i wouldn't use an axis if i need to recenter it to keep the pitch steady.

Unless you mean that they tried to make the same control function work as a return-to-center function when using keypresses and as an analog slider when using, well, a slider ( ) at the same time, in which case it would explain why things got mixed up.
  #8  
Old 05-19-2011, 05:02 AM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by cheyennepilot View Post
I made a short video to show what I reported about the pp working as intended in my system.


Forget the first seconds of the video, while the aircraft is satbilizing after starting the mission. Watch from second 13.

Hopefully you can find why it doesnt work for others

ANALOGUE AXIS BEING USED


Works like that for me too, i.e. correctly. I will be very disappointed if this is changed! I have a CH Flight Sim Yoke with built-in levers for throttle, prop pitch and mixture.
  #9  
Old 05-19-2011, 05:12 AM
eshati eshati is offline
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Radio still not working!!!
  #10  
Old 05-19-2011, 05:51 AM
IvanK IvanK is offline
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Quote:
Originally Posted by baronWastelan View Post
Works like that for me too, i.e. correctly. I will be very disappointed if this is changed! I have a CH Flight Sim Yoke with built-in levers for throttle, prop pitch and mixture.

Except ....

Pushing UP ("Grober") should increase RPM, with Clock indicator increasing (Clockwise)
Pushing DOWN ("Kleiner") should decrease RPM with Clock indicator decreasing (Anti Clockwise)

Both Push key and axis assignment needs to be available to cater for all users.
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