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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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Old 05-13-2011, 04:03 PM
Blackdog_kt Blackdog_kt is offline
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I think it just moves vehicles around the base for immersion and creating an environment that feels more "alive", kind of the way it happens in the stock campaign missions.

I'm not entirely sure (haven't tested the FMB much yet), but that's what i understood from the previous post by Ataros.
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Old 05-14-2011, 08:12 AM
MadTommy MadTommy is offline
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I've attempted to use it like car.ccp to make airfield support vehicles 'patrol' airfields, but have not managed to make it work.

I'd love a CloD Dev to give us some brief guide to these elements. There must be some documentation on these somewhere that can be shared here. Just a brief post could shed much clarity.
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Old 05-14-2011, 12:18 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I think it just moves vehicles around the base for immersion and creating an environment that feels more "alive", kind of the way it happens in the stock campaign missions.

I'm not entirely sure (haven't tested the FMB much yet), but that's what i understood from the previous post by Ataros.
My guess is based on some campaign or training mission where I saw a tractor towing 2-3 bomb-carrier trailers with aitport.cpp script iirc.

More guessing:
bus_car.ccp maybe same as car.cpp but with buses stopping at waypoints?
emrg_car.ccp - sends a car to crashlanded plane at an airfield?

Last edited by Ataros; 05-14-2011 at 12:23 PM.
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