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#1
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I think it just moves vehicles around the base for immersion and creating an environment that feels more "alive", kind of the way it happens in the stock campaign missions.
I'm not entirely sure (haven't tested the FMB much yet), but that's what i understood from the previous post by Ataros. |
#2
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I've attempted to use it like car.ccp to make airfield support vehicles 'patrol' airfields, but have not managed to make it work.
![]() I'd love a CloD Dev to give us some brief guide to these elements. There must be some documentation on these somewhere that can be shared here. Just a brief post could shed much clarity. |
#3
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![]() Quote:
More guessing: bus_car.ccp maybe same as car.cpp but with buses stopping at waypoints? emrg_car.ccp - sends a car to crashlanded plane at an airfield? Last edited by Ataros; 05-14-2011 at 12:23 PM. |
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