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Performance threads All discussions about CoD performnce |
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#1
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...or an hitting plane, a single 2d object in substitution of a row of trees.
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#2
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I bet that if the trees get collision detection, the amount of trees will become a server enforced parameter to ensure consistency for all players, then most servers will set it to low to ensure smooth framerates for all their players. |
#3
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From the FAQ at Simhq:
10. Q: I can fly through trees without receiving any damage. A: Since Cliffs of Dover has more shrubbery in it than perhaps any other flight sim developed so far - hundreds of thousands of trees around the player - enabling collision for the trees grinds the game to a complete halt, especially as they need to be tracked around every plane on the map and not just the player's. Making collisions less precise leads to equally poor results, when planes may fly through a tree but crash into seemingly empty space. We know this is extremely important. The solution is there, but it still eludes us. |
#4
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I think the only way for now to make trees "lethal" is to make one big invisible box around a set of trees, much like the old Il2 trees where the ones made out of 4 planes with 4 different textures on them were collideable but not the ones who were "actual trees"
It's never been a problem for me, but I guess on line it coud be a trick to get away or to sneak up on targets , but since the landscape isn't completely planar that won't work in the long run ![]() |
#5
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Nice rig Tree! As mine is rather similar I also know that throwing hardware at the problem works rather good
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#6
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Usually in most missions aircraft are confined to a relatively small area of the map so why is not possible to only activate damage effects for trees when aircraft are within a certain distance? That would certainly change the number needing to be tracked from several hundred thousand to something more manageable. Also discounting aircraft flying above a certain height and it gets even more manageable. ![]() Good to see you still posting Tree.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#7
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Nice rig! I was just reading up on the Sabertooth yesterday... I'm not convinced it really does that much for cooling but it sure looks cool
![]() Anyway about the trees. I don't have ClOD as my rig is CrAP, but can you guys tell if they are always in the same spot? If they're semi-randomly generated it might not be possible to give them hitboxes (yes, that is wild speculation, not an assertion.) |
#8
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#9
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Hey Mazex, just took a quick look at your first post in your "new rig" thread and was surprised to see you were running ClOD OK on a E8400 (which is what I have).
My rig is comprised of: E8400 + CF 4850s + 2 gigs DDR3 using WinXP... what were your GPU, Ram and OS? |
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