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Performance threads All discussions about CoD performnce |
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#1
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#2
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That sux..thats a more than decent rig you got there :\ |
#3
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happy for you but that's not a high end PC, that's more of a computer from outer space. further optimization still required for most of us users...
__________________ Q6600 2.4GHz (going OC 3.0GHz as soon as get better cooler) Gainward GTX570 Phantom 2x2GB DDR2 800Mhz GSkill 1TB SATA 3 64MB Asus P5K-E Wi-Fi SyncMaster 24'' P2450 Monitor Win 7 x64 Thrustmaster T.Flight Stick X |
#4
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I've got a pretty good system too and it runs the game like butter when I'm flying solo. But five minutes into a mission and i get lock and a failed launcher message. That is 100% porked code and not my rig.
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#5
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I heard that programmers nowadays has new expression for bad coding.
It's "CoD-ha-ha" So, if anything not working as it should be they just call it CoD, and try to blame it on customer's bad and old computer. Sneaky sort, those programmers . . . |
#6
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There's no denying the sims needs optimizing, but i run it just fine on a two year old PC:
Asus P6T deluxe motherboard i7 920 @ 2.7Ghz Ati 4890 1GB normal hard drives (no SSD) 3GB or RAM (yes, only three) win7 x64 Pro My only problems in regards to usability is that some times loadouts go missing or the menus go funky but work fine the next time i fire it up. As for performance, the problem is not lack of it but that it's sometimes inconsistent. All in all, i get nothing game-breaking after the latest beta patch, running 30-60 FPS with occasional dips to 25 and only split-second pauses the first time a certain texture loads (no more of the initial continuous stuttering) depending on amount of aircraft, clouds and the terrain i'm flying over. So how do it do it? Well, i just don't expect to run everything on high with anything less than top of the line hardware, that's how ![]() I run it at 1680x1050 with most settings on medium, model details and land shading on high, vsync on, shadows and roads on, SSAO off, AA off (since people say it doesn't work much anyway). Sure, there's still room for improvement, lot's of it. At the same time though, a lot of complaints come from people who expect to run it maxed out on 1920x1080 or higher with hardware older than mine, that's not realistic and will probably never happen. At the same time, too many people are obsessed with running it at the maximum possible settings, completely disregarding the fact that CoD on medium is slightly better than IL2 on max, they just see an option and want to max it out no matter what. I've seen people with dual cores getting higher FPS than me, but most of it is probably due to my low RAM and them usually having nVidia GPUs of the same generation as my Ati 4890 or newer, more powerful GPUs of either brand. Last edited by Blackdog_kt; 05-13-2011 at 12:58 AM. |
#7
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I have no problems running missions over land or sea, although there is the occasional load pause when bombers first come into view, I can run any of the QMB missions resonably nicely. A lot can also depend on what beta you are running, or if you are running the beta patch. Last edited by Tiger27; 05-13-2011 at 05:40 AM. |
#8
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It's a very, very nice system but that's what constitutes a high end system today. Now, something like quad SLi is pretty much from outer space...I agree though that most of us have to tweak things to get the most from the game. |
#9
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#10
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It's not a show-stopper, it's most noticable if I look away from straight ahead, and even looking 90-degrees sideways at 50m altitude it's not too bad. But RoF has zero and IS "silk-smooth". The real show-stopper is the lock-ups. And the inability to run FSAA and AF is leaving the image looking very poor. |
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