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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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No offence taken i wasnt trying to say WOP is a better simulator in the FM etc just that it looks more like Kent to me than does COD and I really want COD to be a good immersive game but the land colour and layout spoils the immersion whereas when im flying over kent in WOP with Trackir it looks more like the kent Countryside. thanks for the offer of winging but I think the roles should be the other way round. |
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#2
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Maybe a good thing you're going to refrain from the debate. I think the other poster (the one, like everyone else, not using spoilt-kid playground descriptions) has a very fair point though in that the FSAA & general unoptimization of COD is more to blame than the game design. Things are only going to get better. |
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#3
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High road well taken Hawk buddy. |
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#4
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BigPickle, I'm not ignoring you. I care deeply about every post you make. Deeply. It's just that my response to every one of your posts on this subject will not be changing. If you have anything further to say on this subject you will see my response on page 47 of this thread. I would never ignore you.
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#5
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@ Dave - Wow thanks mate I'm so glad you care so deeply, I can finally rest at night in my bed knowing that you value my opinions so much you just have to tell me publicly.
C'mon i've probably got about 30 years more experience at sarcasam than you. Why cant you understand no-one is trying to force you to change your opinion? They, myself included just want the chance to talk about our own opinions without listening to childish insults because you dissagree. I mean think about it, how would the Wings Of Prey devs feel hearing you trash their hard work? and yet you started this thread denouncing people who you think are doing the same to CoD, its just opinions mate, and everyone has em, being cross or vindictive because some peoples are different is a waste of effort. |
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#6
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I'm equally convinced that the CoD devs don't care if you think that WoP looks better, or even if it includes hedges like WoP. I'm sure they would model the English farmland exactly if the average PC had the resources available. Since that is not the case, it still appears that they did a far better job than does WoP. It's more than just the tree spacing and hedges. See page 47. Quote:
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#7
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What makes the difference here is the hedgerows.
But there hedgerows in the FMB ![]() So I guess that hedgerows was canned from the map in the release cause the performance problems. You guys should not forget that when IL2COD was launched it faced performance issues related the trees, and basically managing the objects in the map. |
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#8
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Read some my previous posts & you'll soon get a picture of my feelings toward the highly arcade, flat-as-a pancake WOP but the fact remains ... it looks better as a BoB sim environmentally. This is largely down to the fact that COD has to cope with such a huge theatre whereas the console-like arcade feel of WOP means it only has to draw miniscule theatres each time.
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#9
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I live in and have travelled all over England and also own and play WOP,COD and ROF and it was the colour and lack of realistic English countryside hedgerows and Trees that spoilt the COD experience for me,otherwise its got the makings of a good game.
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#10
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+1
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