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Controls threads Everything about controls in CoD

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  #1  
Old 05-05-2011, 01:40 PM
Blackdog_kt Blackdog_kt is offline
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WEP in many cases is a power rating and not a separate control. In IL2 it was acting as a separate control in many aircraft which in reality didn't have one, while in others you just advanced the throttle to full and it automatically activated any required extra controls (for example the P-47 with its water injection, in the real one you had to manually turn on water injection or at the very least set the switch to automatic, but in IL2 you just advanced the throttle and it activated on its own like it was on auto all the time).

What happens in CoD is that we have a closer representation of how the actual aircraft worked: if there's a separate lever to move then you can activate it with the WEP key (i think the default is backspace), but if there isn't then WEP=simply pushing the throttle to max and if you are at an altitude where you can run that increased manifold pressure you'll get the benefit of it.


As for the brakes they follow a similar method, directly copying the real aircraft's controls. RAF aircraft have a single brake control and differential braking is achieved by a pneumatic pressure regulating valve that's linked to the rudders. If you press the rudders the valve sends more air to the corresponding wheel brake. In this way, it's entirely possible to use brakes+rudder like we did in IL2.

Luftwaffe aircraft on the other hand have individual brakes for each wheel. To use them we need to map separate controls to each brake because the default brake key activates both of them. In these aircraft it's not possible to press brakes+rudder like we did in IL2.

I have no problem with this since it's a more accurate representation, but i agree about making the brakes more progressive in their application to help people who don't have rudder pedals.
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Old 05-05-2011, 01:51 PM
SYN_Flashman SYN_Flashman is offline
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SOme good issues there, when I have more time I might add a few of my own! but definately an axis for zoom would be nice. Also I want to be able to assign two different buttons to the same control.

Anyhoo, with the WEP control issue you could do this yourself with software depending upon your setup. Not a perfect method to de sure, but possible.

For instance I have a Saitek Throttle quadrant. This has a facility to allow you to set a keyboard stroke when the lever enters a certain part of the axis. So you could assign the last 10% of the travel to your WEP key assignment.

Next, go to the axis assignment in CloD and reduce the in or out (in typing this from work so I dont have the game in front of me) travel of your throllte by 10% by moving one of the sliders.

So now, you will get 100% of game throttle movement over 90% of your levers travel, and when you enter the last 10% the WEP will engage.

I know its a workaround, but it might just work.
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Old 05-05-2011, 04:19 PM
Dano Dano is offline
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Quote:
Originally Posted by cheesehawk View Post
The right and left brake axis should be left alone, they work fine if you have pedals. If you changed it like you're asking, then I wouldn't be able to apply both right and left at the same time.
I'm not asking for it to be changed, but more options added, sorry I didn't make that clear in my post
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