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Controls threads Everything about controls in CoD

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  #1  
Old 05-02-2011, 09:48 AM
ChrisDNT ChrisDNT is offline
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It seems to be like FF in IL2 where there is wind : so much annoying vibrations it becomes fast unplayable.

It would be cool to have the option of having FF for the aircraft forces and the guns, but no FF for wind turbulences.
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Old 05-02-2011, 10:36 AM
xnomad xnomad is offline
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Yep same here. The other day I was flying a spit and perforated my radiator. The shaking was so bad that I gave up and bailed out.

Also there is a bug that makes the 109 shake when you take the throttle back from 100%.

Plus the cannon gives so much kick I'm worried about waking up the neighbours. Unfortunately the FFB file for cannon is the same shake for stall etc, so if you edit that you edit the other feed backs that use shake.

Other than that the FFB is sweet. Yes just like in IL2 when there is turbulence/wind it is a big disadvantage for FFB users.

Oh I forgot to add the FFB for guns/cannon still works when you have no ammo left.
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Old 05-02-2011, 10:50 AM
TonyD TonyD is offline
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Default FF Momo

I have come across a rather pleasant side-effect of having a force-feed wheel. I currently fly with a Saitek Cyborg-X stick, and have a Logitech Momo attached to my computer frame. I fly with my left arm draped over the Momo's housing for access to the throttle controls and buttons on the stick, and use the Momo's peddles for rudder control.

Although I have not mapped the wheel's axis to any flight control, the newly enabled FF effects cause the wheel to vibrate with aircraft 'flutter' at near-stall speeds and over-speed, and in reaction to gun recoil, and feels quite realistic. I am not sure why it does this, but it definitely adds to the realism without adversely affecting flight control. The 109's cannon causes the entire frame to shake, while approaching a stall I feel a gentle shudder warning of impending loss of control, all the while my stick remains unaffected. The best of both worlds, maybe?
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Old 05-02-2011, 11:00 AM
lensman1945 lensman1945 is offline
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Sounds interesting Tony..

anyone know if you can use more than one FFB device with Win7?
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Old 05-02-2011, 02:59 PM
TonyD TonyD is offline
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Quote:
Originally Posted by lensman1945 View Post
...

anyone know if you can use more than one FFB device with Win7?
Are you perhaps thinking what I was? – having a FF stick with only the control surface forces mapped to it, and a rumble pad glued to the underneath of your flight chair for all other forces?
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Old 05-02-2011, 03:09 PM
lensman1945 lensman1945 is offline
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Quote:
Originally Posted by TonyD View Post
Are you perhaps thinking what I was? – having a FF stick with only the control surface forces mapped to it, and a rumble pad glued to the underneath of your flight chair for all other forces?
yeah..you got it in one..

The best part of FFB for me is the change in stick feel according to control surface feedback..

plus not having that annoying change of spring at the stick centre position that occurs with mechanically sprung sticks.
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Old 05-02-2011, 03:56 PM
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Gromic Gromic is offline
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Just backed up the files in the FF folder and replaced them with the ones I was using in IL2 (names are the same). They were originally taken from Neil Lowe's IL2 FFB settings that can be downloaded at mission4today (registration required).

I'll let you know if it "feels" better.

Although, I'm kind of wary to be replacing any files in a "core" subfolder because it might just get me canned by steam. No risk- no fun.
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Old 05-02-2011, 05:06 PM
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Eklund89 Eklund89 is offline
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I got G940 and the latest beta patch and i have no problems except that some times the FF takes some seconds to kick in if i start in air. but i usually dont so no problem.
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Old 05-02-2011, 11:12 AM
janpitor janpitor is offline
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Quote:
Originally Posted by TonyD View Post
I have come across a rather pleasant side-effect of having a force-feed wheel. I currently fly with a Saitek Cyborg-X stick, and have a Logitech Momo attached to my computer frame. I fly with my left arm draped over the Momo's housing for access to the throttle controls and buttons on the stick, and use the Momo's peddles for rudder control.

Although I have not mapped the wheel's axis to any flight control, the newly enabled FF effects cause the wheel to vibrate with aircraft 'flutter' at near-stall speeds and over-speed, and in reaction to gun recoil, and feels quite realistic. I am not sure why it does this, but it definitely adds to the realism without adversely affecting flight control. The 109's cannon causes the entire frame to shake, while approaching a stall I feel a gentle shudder warning of impending loss of control, all the while my stick remains unaffected. The best of both worlds, maybe?
The ffb file for canon is autocannon, so you can edit it separately
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Old 05-02-2011, 11:09 AM
janpitor janpitor is offline
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in parts/core/FF are the files for every effect. You can delete whichever you want, or esit them with FEDIT (a part of microsoft SDK 2004 and older)
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