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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Basically, this thrad is a "My Dick's better than yours!"
Each Sim has it's merits and failings. Currently I am very, very impressed with Wings of Prey and the Developer's continue to improve it.......while listening to their customer feedback. The Gaijin Studio is small, has only been running 2-years in Flight Sims and yet has produced Software for PC, PS3 and 360. They have created Two flight simulations including Apache Air Assault and this is in a very short business life-span. Consider that to the experience and time that IL2 has had to update 1946 and then create CloD and it's not a fair comparison. I am truly impressed with WoP and the new patch which vastly improves the FM of current aircraft. I do know that in the future CloD will of-course be as good as IL2 1946 was, but lets also be honest and say that WoP on full Graphics settings, at 1920x1200 runs on very humble systems. I love the particle effects, water and oil on the cockpit, draw distance....it blows me away. That is MHO, but I can't change anyones choice, I can just make mine, and for now I have CloD installed, but am only flying WoP until maybe 3-4 months down the line when CloD becomes a Gold release rather than a Beta European and Russian test for the American market! However, I like WoP, here's why; and this dogfight video I made....look at the Oil effect on the Cockpit; http://blip.tv/file/5040605 Now Gaijin are working on a new product and whether you like it or not, just look how fast that terrain is generated in the software.....amazing: http://skydivegame.com/en Finally I look forward to Ground Attack Missions in Wings of Prey or the upcoming Wings of Prey 2, because if you look at these effects from Apache the ground effects will be incredible! Cheers, MP
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#2
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Hello MP!
I only watched the first clip, but er, hmm.......... Your post wouldn't have anything to do with there being no P-51's in the BoB would it?! But I still see cheap sunglasses. I also notice that the P-51 had as much trouble staying on the runway as the Blenheim in CoD. I enjoy making little films myself, even though I'm hopeless at it, and if you want the 'period look' I see your point, but for the feel of 'being there', CoD still has my vote, simply for the sky. Earlier on I popped out for an Indian takeaway. 8.00pm, not a cloud in the sky, low angled sun hitting the trees in Woolton Woods, I looked at the sky and the trees and thought 'Yep, Oleg got it spot on'. It's just the midday lighting that still bothers me a bit. Last edited by ATAG_Dutch; 05-01-2011 at 10:27 PM. |
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#3
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I think there's a tendancy on here to jump all over WoP almost out of self defence. I like what Gaijin are doing, which is basically bluring the edges of sim/video game. They are getting people interested in Sims again, people who got out of PC gaming. (CFS3 killed it for me) I bought 1946 for the first time last year, because of BoP. They make cinematic games, with simulation elements. I think they were surprised about how much critiscm they got for 'dumbing it down' and they are getting more serious about FM/DM (platform limitations excepted). They seem passionate about flight, they also seem to be able to make money from it. I hope that they continue to grow and develop the BoP/WoP series and as a by product titles like CoD and RoF get the benefit of the people who catch the bug and want to take it further. |
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#4
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#5
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Speaking of wheat:
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#6
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I see 2d sprites in a 5 year old graphics engine (purely based on the pic), but we know its england, or nz, it has sheep...
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#7
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I would do it, but I removed Wings of Puke from my machine. |
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#8
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After reading the past 28 pages (some good stuff tucked up amongst all the usual fluff, cheers guys) I can't help but wade in, sorry...
Firstly, and my apologies for singling any one poster out and at risk of breaking my own code of never typing anything that relates more to the poster than their post...but after all Mr Hayward has made up the largest percentage of posts, and they do tend to say the same thing, so: David Hayward, please please stop talking about 'puke green', 'Wings of Puke', 'puke filter' etc etc etc ad (sorry!) nauseum. It's really very tiring, and neither enjoyable nor constructive. The frequent repetition suggests this single filter is the only issue you have with the graphics in WoP, although granted there are other aspects to the game you dislike. Is this fair? If so might we now move on to some other topics? It is very apparent that nobody is arguing against you - it is a point of agreement that the green-tainted filter is neither particularly accurate nor particularly attractive. I'm sure you have more to say, and now would be a fine time to have a crack at saying it Secondly...well, I was going to bash out my opinions on every topic covered in this thread, but decided life was too short Thirdly, CoD is a simulator. It simulates reality. Reality is subjective, and we largely operate on 'feel' of a situation (visually, aurally, whatever) in normal life rather than abstract empiricism - and it's 'feel' that adds 'reality' to all computer games and sims. It seems a fair test of the level of success is to make a snap decision on a screenshot: s/shot of a game or photo of the real world? Not that they're par for the course, but I have seen unedited s/shots of WoP, Il-2 modded and virgin, RoF and others that all take me a moment or few to establish whether or not they are a genuine photo, photoshopped, or prerendered. I hope others have an idea of what I mean by this, and can call such images to mind? Sadly, I haven't seen very many landscape shots of CoD that take more than a split second to label 'game'. The aircraft have the potential to look stunning, but the colours of CoD's world obviously are not right if they are causing this much..well, lets be nice and call it debate Screwy |
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#9
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#10
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Maddox Games and Gaijin Studio should unite. Gaijin make good graphical engine with advanced lighting and effects, they know how to optimize and what England looks like. Maddox can then do what it does best: cockpits, damage modeling and tiny pointless detail.
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