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Controls threads Everything about controls in CoD

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  #1  
Old 04-30-2011, 02:49 PM
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klem klem is offline
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Quote:
Originally Posted by Seeker View Post
I think you'd have more fun spending the money on extra controls.

I understand the wish for click pits, but for serious simmers, a better implementation of UDP speed would have been more useful.

I think it's fair to recognise that most of us spend far, far more than the £30 game price on extra equipment to experience the game.

I'd much rather see development effort used to support some of the fantastic hardware that's about these days rather than adding functions to a mouse; which not even an Airbus 380 cockpit uses.

If you got your touch screen, where would you enable it in Conf.ini?
"Enabling" may lie in the touch screen itself which would simply report 'mouseclick' on the screen area you touch. I guess TouchScreen=1 may be required and perhaps some interface code unless Windows has the capability to recognise it? They've been in use for years on simulator instructor's consoles and the like.
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Old 04-30-2011, 05:20 PM
Blackdog_kt Blackdog_kt is offline
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It's simple. Extra features require extra controls because there's only so much you can map to a keyboard or even HOTAS without forgetting what you need to push, extra controls require money, so it ends being a choice between

a) enabling a cheaper, universal control device that every PC comes equipped with (mouse) for people that don't have the spare cash, while still being possible to use dedicated controls at the same time for those who want to buy expensive peripherals or build their own custom ones

b) not including new, realism enhancing features because some players are averse to the interface choice (even though there's clearly more than one choice and probably everyone can tune their controls to their preference) or

c) making a sim that only people with $1500 worth of extra peripherals can fly properly.

I'll let you all decide for yourselves which is better for the community and also the potential sales of the sim. It's "everyone can play this by using the right realism settings and controls" VS "only a small percentage can use this properly" VS "let's make it all easy mode because the mouse is not an ideal interfacing option", it's not even a valid dilemma.

I also think there's a part of the community that just wants to cruise around on WEP all day long without having to monitor anything (like in IL2:1946) and think to themselves that it's how it was done in real life, rather than have to face the fact that their preferred gameplay style does not qualify as full switch anymore. There's nothing wrong flying at reduced difficulty settings as long as i'm having fun, that is unless i fly for bragging rights and not fun



It's perfectly fine making the difficult things optional. What's wrong is making the easy way mandatory.
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Old 04-30-2011, 07:30 PM
Seeker Seeker is offline
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Cheap, universal gaming device.

Such as the latest Nvidea quad card set up and the best chip set money can buy?

Please.

You know why they left out SLI? For the children... that's why, think of the children.
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