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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2011, 09:46 PM
ATAG_Bliss ATAG_Bliss is offline
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From what I've seen and played. Nothing compares to CoD down low. The problem is, of course, is having the hardware to show off all those details down low
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Old 04-28-2011, 09:53 PM
danjama danjama is offline
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I actually think WoP looks fantastic in those pictures, and will probably surprise myself and buy it soon
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Old 04-28-2011, 09:59 PM
Dano Dano is offline
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Originally Posted by Blue Scorpion View Post
I fly frequently irl I hold an PPL/ir with NQ, and often see atmospheric haze, it is quite different from the air than on the ground, particularly near cities when you add industrial output and traffic smog into the mix, seasons too have an effect, around harvest for example the atmosphere can take on a distinct yellow hue. However, I never claimed wop was totally realistic, I said it was more realistic than no haze at all.
Wait, are you saying there's no haze in cod? I have haze.

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As for the shots, yes, on cranking up the game and being amazed at how it looked, I used playback to get screen shots just like most other gamers do to take screen shots from different perspectives. Every shot I posted was taken directly in mission or directly after; or have you never used an external view in a flight sim, when you have been impressed with what you have seen, as for the shots themselves, I have not had the game installed for nearly a year as the fm was too arcade for me.
Of course, but my point is that wop doesn't look anywhere near as good from the players viewpoint, ie; in the pit. It looks good, just not as good as external shots do, obviously that is just my opinion

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I actually think WoP looks fantastic in those pictures, and will probably surprise myself and buy it soon
Download the demo
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Old 04-29-2011, 06:55 PM
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mazex mazex is offline
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Wait, are you saying there's no haze in cod? I have haze.
Well, the haze in CoD is not there to cover the fact that the map ends "around the corner" at least It's there to give the effect all pilots know about - that the earth below almost all days is seen through a "milky" filter of haze. Many times when you go above the "haze" it's like going up through from water into the air. Below is the haze layer and a sharp limit where above that the air is crystal clear. Especially in summer time...

Down low - France visible at the horizon


Or up high:
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Old 04-29-2011, 08:40 PM
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philip.ed philip.ed is offline
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Well, the haze in CoD is not there to cover the fact that the map ends "around the corner" at least It's there to give the effect all pilots know about - that the earth below almost all days is seen through a "milky" filter of haze. Many times when you go above the "haze" it's like going up through from water into the air. Below is the haze layer and a sharp limit where above that the air is crystal clear. Especially in summer time...

Down low - France visible at the horizon


Or up high:
Mazex, that last shot is gorgeous.
One thing I have noticed about CoD is that, at low altitude, everything is almost crystal clear during most parts of the day-time. I'd actually expect to see a lot more haze, which isn't as visible as fog, but gives everything a slight luminosity (it's hard to explain).
This sums it up better; it is a filter, as far as I can see, but nothing like what WoP uses (although, on a personal note, I don't find the filter in WoP to be too degrading. I think that other maps that the BoB map in WoP show that the lanscape can look beautiful, and not like something out of a Spielberg film)

http://www.windwardmark.net/products...ology&subsub=0

It's subjective; everyone has their own idea of what makes a great sim, so there's no real right or wrong when colours are largely modelled realistically.
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Old 04-29-2011, 09:04 PM
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mazex mazex is offline
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Originally Posted by philip.ed View Post
Mazex, that last shot is gorgeous.
One thing I have noticed about CoD is that, at low altitude, everything is almost crystal clear during most parts of the day-time. I'd actually expect to see a lot more haze, which isn't as visible as fog, but gives everything a slight luminosity (it's hard to explain).
I fully agree - that's the vague "milky" haze that is there almost every day you get into the air. You don't notice it on the ground as you don't see that far for all the houses and trees though

I have noticed that many aerial photos I have taken myself look very boring due to the milky haze - and CoD does the best job of any sim I have seen in recreating it. Then sure a bit more gamma and a bit darker textures would be nice etc - but generally CoD rules the skies regarding a "being there for real" feeling, IMO at least! And that's what sims are about
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Old 04-29-2011, 09:11 PM
jibo jibo is offline
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about WoP i suspect the game has to run on 512MB platform (xbox/ps3) therefore
they use this dominant color trick yellow/green/grey filter in order to reduce the palette
so you won't have the vivid colors available in RoF and CoD, the dynamic lightning is also impacted especially on the ground, where everything looks a bit dead and depressive.
Behind the haze there is also some blur going on to smooth the whole thing but all in all it's consistent and works well to give this ww era touch.
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Old 04-29-2011, 09:43 PM
winny winny is offline
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I still think i's a bit of a false argument comparing just graphics in WoP and CoD.

One is trying to recreate a full scale, real environment
The other is trying to kid you into believing it's a full scale environment.

One is a Console port
The other is designed for PC only.

One has (for a flight sim) quite shallow gameplay
The other is deep. (probably too deep for it's own good atm)

If you want to compare (why?) then at least credit the facts and whole picture as this WoP vs CoD thing is futile in the end.

I love BoP because I bought it for £25 for PS3, I played it and was quite happy with it. It's great on a big HD tv.

The fact remains that whilst it looks realistic it does not play realistic.
The devs gave you something nice and took away something o make i work... They were smiling at you and picking your pocket at the same time.

There is a Pacific BoP/WoP due out this year, it will be interesting to see where they take it.

Anyone who values graphics over gameplay gets what they deserve. There are loads of games that look amazing but are the same game, over and over and over again.
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Old 04-29-2011, 12:36 AM
Ploughman Ploughman is offline
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Originally Posted by danjama View Post
I actually think WoP looks fantastic in those pictures, and will probably surprise myself and buy it soon
No really, don't bother. It looks really good and, who knows, might even in a reincarnation be something to think about as the devs are considering taking it to another level, but as it stands it's as deep as a puddle. The Paris Hilton of flight sims.

Now if RoF could come up with a Mk. Vb and a 109F they would have my attention.
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Old 04-29-2011, 01:35 AM
Space Communist Space Communist is offline
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Originally Posted by danjama View Post
I actually think WoP looks fantastic in those pictures, and will probably surprise myself and buy it soon
Yeah I really can't recommend it. It does look nice, but everything else but that about the game is really primitive. The flight model is actually pretty close to IL-2 with everything on, but the damage model is a joke. It's like... 5 damageable sections on your plane or something. The maps are also the size of a postage stamp, and all the missions are all designed to be played on arcade with infinite ammo/lives.

Oh and multiplayer is essentially broken.
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