![]() |
|
Technical threads All discussions about technical issues |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Well, I never said it would work with the pixelated sky..I did suffer from that for a little while but no clue what setting it was.
Anyway, maybe my conf.ini and other settings can help you a bit so here goes: [BOB] EpilepsyFilter=0 [window] DepthBits=32 StencilBits=16 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1360 height=768 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 posLeft=0 posTop=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=85.114.130.108 port=27016 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=15 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=0 DisableIME=1 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=4 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=3 MeshStaticsDetail=4 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.FastTransparency=1 TexFlags.SSAO=1 TexFlags.VSync=0 My CCC settings are: 3D Application settings Anti-Aliasing - Use application settings Filter - Standard Anisotropic Filtering - Use application settings Tesselation - AMD optimized Catalyst A.I. - High Quality Enable surface optimizations - Enabled Wait for vertical Refresh - Quality Anti-Aliasing mode - Super-sample AA OpenGL settings - triple buffering checked Running 11.4 WHQL certified catalyst drivers. (I did tweak several stuff in the profiles.xmp from the ATI drivers, if you want I can copy/paste those too) In game settings - Everything maxed out. SSAO on. EDIT: Corrected DepthBits and Stencilbits since I set them differently now. p.s. The game does run like a dream for me at the moment, except the Anti-Aliasing issues and stupid blue lines, example below: ![]() Last edited by W0ef; 04-27-2011 at 05:06 PM. |
#2
|
|||
|
|||
![]()
S!
The official 11.4 WHQL drivers are out, go grab them while hot ![]() ![]() |
#3
|
|||
|
|||
![]()
[BOB]
EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1080 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=85.114.130.108 port=27016 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=15 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=2 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=0 LandDetails=2 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=1 MeshStaticsDetail=3 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 TexFlags.SSAO=1 TexFlags.VSync=1 This is what ive been using regards Doc |
#4
|
|||
|
|||
![]() Quote:
Last edited by =XIII=Shea; 04-27-2011 at 05:39 PM. |
#5
|
|||
|
|||
![]()
S! Shea.
Only way seems to be running the game in DX9 instead of DX10. For me running it in DX9 is unacceptable though since my fps suffer quite a bit doing so. |
#6
|
||||
|
||||
![]()
maybe if you change to 24 bit?
Quote:
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#7
|
|||
|
|||
![]()
That's not the solution for sure, but thanks for the suggestion
![]() I experimented for days trying to sort it out. Only solution that works is setting the renderer in conf.ini to either DX9 or DX11, both of which either degrade fps or visual quality quite a bit. |
#8
|
|||
|
|||
![]()
I'm happy with direct x 10 giving the current state of the game, 3 blue lines on the horizon is harmless compared to the big picture
|
![]() |
Thread Tools | |
Display Modes | |
|
|