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| Performance threads All discussions about CoD performnce |
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#1
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to play at 640*480 like i play you have to do this:
set 640*480 resolution in your desktop go to the game go to video options select the now optional 640*480 now it will always start on that resolution till you touch it again
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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#2
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that pic is 640*480 and sound is on.
really, I think if they took the mod channel map that we all know about but can't talk about, and plugged it into this game in place of this building heavy map, this game would smoke. we could have huge online battles. I hope modders do this. then we'll have super high fps, great flight models, great battles...everyone happy. oleg said we could mod. |
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#3
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hey could you pass me your conf.ini
our systems are similar
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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#4
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As you can see, I took an axe to it.
[BOB] EpilepsyFilter=0 [window] width=640 height=480 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=1 EnableClose=1 SaveAspect=1 Render=D3D9 posLeft=0 posTop=0 Frequency=75 [NET] speed=15000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=1 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] ;FF=1 [core] RandSeed = 0 TexQual=0 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=0 MeshDetail=0 LandShading=0 LandDetails=0 Sky=3 Forest=-1 VisibilityDistance=2 LandGeom=0 DrawCollisions=1 Water=-1 Effects=0 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=3 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=0 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=0 MSAA=0 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=0 MusicVolume=14 ObjectVolume=14 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=0 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=0 NumChannels=0 SoundExt.occlusions=0 SoundFlags.hardware=0 SoundFlags.streams=0 SoundFlags.duplex=0 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=0 VoiceVolume=7 Channels=2 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=7 vgVoice=7 vgMusic=7 |
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