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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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A new one
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[17:54:02] ================================================= [17:54:02] System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. [17:54:02] [17:54:02] Server stack trace: [17:54:02] à Mission.<>c__DisplayClass1.<OnPlaceLeave>b__0() [17:54:02] à maddox.game.ABattle.TimeoutProcess() [17:54:02] à maddox.game.ABattle.OnTickGame() [17:54:02] à maddox.game.world.Strategy.OnTickGame() [17:54:02] à System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) [17:54:02] à System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) [17:54:02] [17:54:02] Exception rethrown at [0]: [17:54:02] à System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) [17:54:02] à System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) [17:54:02] à maddox.game.IBattle.OnTickGame() [17:54:02] à maddox.game.GameDef.tickGame() [17:54:02] à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.D7Aj9WNqoTHCR5AMBaQG(Object ) [17:54:02] à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.e3Y6udpplFw() [17:54:02] à tjTcC1cKnlBbqOy7Spv.EnFyPkcVLyJLnsBZhMy.tEUKC0WP4oO(Boolean , Boolean ) [17:54:02] ================================================= Crash 30 minutes later. Must not be linked :) No Windows report. |
#2
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Jwam, what script were you running?
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#3
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This one :
Code:
using System; using maddox.game; using maddox.game.world; using System.Collections.Generic; public class Mission : AMission { public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex) { base.OnPlaceLeave(player, actor, placeIndex); Timeout(1, () => { AiAircraft CurAircraft = player.Place() as AiAircraft; AiAircraft PrevAircraft = actor as AiAircraft; if (CurAircraft != PrevAircraft) { (actor as AiAircraft).Destroy(); } }); } } |
#4
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That error was probably caused because script has tried to destroy actor (plane) referencing nothing (null) or trying to get place of non existing player. I do not know in what situation this could happen, but it could be player "leaving" after his plane was completely destroyed or something like that.
Last edited by ZaltysZ; 04-20-2011 at 07:14 PM. |
#5
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This one crashed my server 5 mns ago. It crashed Launcher.exe on the clients too.
Code:
[21:15:41] ================================================= [21:15:41] System.Exception: Network: Put Guaranted message referenced to NOT mirrored object [rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF] -> [303_Tees] (173). [21:15:41] à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.KeVq1rGioxn(JjyWNieudtmnfuomhw8 , Int32 , Boolean ) [21:15:41] à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.XiES8vLVaGV(JjyWNieudtmnfuomhw8 , Boolean ) [21:15:41] à rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF.t9xSZk17Mo(FWwSHnksFUsR7H02Yvc , JjyWNieudtmnfuomhw8 ) [21:15:41] à YkGlBOUUUVY3sRy8OI8.XUcCSfUwvquyAFmbibA.replicateStep(AcqRKD8vykhOEFgV2N , FWwSHnksFUsR7H02Yvc ) [21:15:41] à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.WKYcjFaFEa8iaKVkP2y(Object , AcqRKD8vykhOEFgV2N , Object ) [21:15:41] à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.G1s1j2BKqr(FWwSHnksFUsR7H02Yvc , Boolean ) [21:15:41] ================================================= Crash 2 seconds later. No Windows report. |
#6
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like Zalty said the first one was from a script, i got a similar message when i was messing around with the script , the second one talked about
System exception :network and then object and tree's this may have been a ...Hiccup unless you are see it repeatably
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#7
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Attention server Admins , lets try and consolidate our info into one concise and informative post that we can send/post to developers.
Read what i have listed if there is an error thats turns out tobe common then we will move it. Copy A through C and just add you hardware to the list and then you individual errors (under Individual Errors: of course) with your server name and your name. I will start post my logs so we can isolate commonality's Criteria will be: A. Commons errors to all hosts B. Individual errors not experienced by others C.system specifications i.e hardware and connection speed Common Errors: 1. Spawn areas are invisible and not directly click able (appear tobe 160 degrees of center of spawn point and farther away when map is zoomed out) 2. People cannot always recreate and airplane after death, they must leave server and come back. there is an overall lag some times in just being able to create a plane 3.DOS window will become unresponsive CPU will be maxed at %100 4. "Steam has logged you off:exiting" this will shut our server's down 5. Abandoned planes do not destroy them selfs and become A.I. adding stress to the server ( we have a work a round at the moment with script) 6. upon starting server i get the following message "Failed to load Steam ServiceServiceStart : Failed to start" Individual Errors: MadMidget Porn Lab server (thee_oddball) Mission loaded. time = 0.XXX Every time this happens the launcher will use 10 more megs of ram this will continue to happen until it reached around 300 megs of use and the CPU is maxed at %100 per cent and the server locked DOS window is open but server is unresponsive, it also appears that the Steam.exe starts using more ram at the same pace as the server (about 5 megs) till it is using 80-90 megs it self (before crash) Hardware: Teat server, single core AMD 2.4ghz 2 gigs of DDR2-PC8600 ram 160GB sata2 HD, XP SP3 1.6mbps upstream 6mbps downstream
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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