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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 04-18-2011, 09:02 PM
PaulWF PaulWF is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by 5-in-50 View Post
Thanks for a great server (Angels and Airspeed)!
Problem is I can't keep the server up at this rate with the crashing issues etc.

I am hosting Ghost Skies on the same machine, and I can have 100 players for the 90 minute session and it uses about 1.5 gig in bandwidth.

This server, with the AI and the freakishly high traffic per client in COD and I can run 5 gig of traffic with maybe 2 dozen people coming and going over a couple of hours.

Some SERIOUS work needs to be put into the online multiplayer code - I'd call it alpha-state at the moment - not even the features are there yet.

For those paying for their bandwidth (the colocation facility gives me the rack space and limited bandwidth in return for the clientele I provide them) running a public COD server as it is right now is simply not feasible.
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