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7,62 Tactical action game, sequel to Brigade E5

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Old 04-17-2011, 10:18 PM
safoolfool safoolfool is offline
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One other thing: the TOZ 34 when prepared and crouched is pointed in a funny way, way up and to the right of where you're aiming. Not sure if it happens when you're not crouched, that's just when I saw it.

Edit: just finished trying the boot camp, and I think it's a great idea. I didn't get very far, once it cycled back to the first map (a river cuts through it; full size Winchesters first appear) I found myself loading a lot, and I gave up after a few brief tries on the next level (where AK type guns start appearing). I'm also not very good at this game though. It was quite a lot of fun to play through though!
One thing I wouldn't mind seeing is a bit more of a focus on the pistol. I find pistol-only tactics to be intense and fun, and there's an incredible variety of them, but I never get a chance to really play with them. In the full game you immediately have access to crappy shotguns and SMGs (e.g. the cruiser and mac 10s) which are way better than pistols, and so you skip right over them, as does the AI. I don't know how hard it would be to make extra levels now that you've laid the groundwork for boot camp, and maybe I'm crazy and am the only one who would want it. That said, a 15 level set with a) increasing numbers of enemies each with a random pistol, and b) an extra slave every 5 levels (solo 1-5, 1 slave 6-10, 2 slaves 11-15) could be really cool.

For bug reports, returning to Santa Maria seems to get confused by loose ammo. I had ~50 loose buckshot in my pockets before starting boot camp that were gone when I returned. I also kept whatever loose ammo I had in my pockets in boot camp. I quit out of boot camp twice, once the regular way (after a battle was over, using the screen that asks if you want to continue) and once the cowardly way (leaving in the middle of a fight, by waiting in the yellow circle) and in both cases when I got back to SM I lost everything from bootcamp but my loose ammo, and got back everything from the regular game but my loose ammo. In both cases I also had ammo in packs, which was handled fine. Doesn't matter as far as I can see, but i thought you might want to know.

Last edited by safoolfool; 04-18-2011 at 08:20 AM.
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Old 04-18-2011, 08:27 AM
ninjaklan ninjaklan is offline
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Congrats on the 1.7 version!

I have a small problem though, I tried editing some of the uniforms like in my 1.6 version and testing them with enter_dev/shop cheat but when I try entering shop in 1.7 version the game simply crashes. I also reverted to all the original files (tried running stock 1.7) amd it still crashes...any idea why?

ALso, have the mappack files been updated with 1.7 or can I use the 1.6 ones? I cant seem to find the problem of this crash when entering shop

Nevermind, just reinstalled everything and it works!

Love the Ithaca shotgun and soem other new weapons but only one observation - The AK Tactical/SOPMOD should have the option of attaching Eotech to it because it comes with an picatinny rail, at least the real version has it.

Other than that, the AR-15's will be my new favourites! I hope that BS 1.8 finally brings the M4 CQBR/Mk18 Mod0 models and the new Mk18 Mod1 models:/

Last edited by ninjaklan; 04-18-2011 at 09:20 AM.
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