Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-15-2011, 11:58 PM
BlackbusheFlyer BlackbusheFlyer is offline
Approved Member
 
Join Date: Apr 2011
Posts: 105
Default

Quote:
Originally Posted by nats View Post
My experience with the new beta patch:

Its a lot worse than the mods unofficial patches. And it actually seems worse than the previous patch. I have everything on low except decals and models and although it seems smooth over normal land and sea, over London I am getting major stutters and very low frame rates which were not there with the unofficial patches.

Plus the map looks rubbish like that as well. I can play RoF smoothly and it looks great - towns actually look like towns, but here it all looks like toytown - square blocks of houses all over the place, nothing like London really. No church steeples, no smoke from factories, no urban looking landscape from a distance away at all - at 5k altitiude the urban terrain is only visible a few tens of miles away and beyond it looks all green even though you know London extends a lot further - looks very poor.

Hurricanes gun patches are not being broken after firing, unless you actually watch the planes fire at something - then they break. Otherwise it doesnt look like the planes have fired at all even though you know they have. This could be something to do with SSAO off as it happened with the unofficial mods too.

Despite what it says in the patch notes flying a Hurricane the compass still is showing incorrect headings at start of missions! How am I supposed to fly a plane that isnt set up before you get into it. You wouldnt have to set the compass in real life I am sure.

Hurricane went into cruise mode with CEM off after a few minuites from taking off as before - this really should have been addressed by now as this is a game killer for me. Means I cannot play the game until this is fixed as dogfights are impossible once the planes enter cruise mode.

Starting to get a bit fed up with this now to be honest. Dont expect to have to beta test to this sort of degree a game I have bought - I hoped it was going to be just bits and pieces of tinkering, but I have doubts now I will be able to play this game months from now. Hope its sorted soon.
Sorry that your experience has not been a good one, I do want to point out however that absolutely you need to set compass manually in real life. The compass in the hurricane works just fine and is accurate in detail to real life. The floating bit in the middle is the compass needle.. twist the outer ring so that the T mark aligns with North then read off the heading at the 12 O'clock position.. then set your direction indicator to that heading, bingo.

Nearly all modern prop aircraft require manual setting of the DI according to the compass, it is an essential part of the pre-start checklist. You check it against the compass every 15 minutes or so during flight making any adjustments required.

In CoD I have set one of the HOTAS POV switches to increase/decrease the direction indicator along with the compass. That makes it quite trivial to check and update. As long as you are within 5 degrees or so of the compass then you will be fine.

The alternative is essentially an arcade game.

Last edited by BlackbusheFlyer; 04-16-2011 at 12:00 AM.
Reply With Quote
  #2  
Old 04-16-2011, 12:20 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default Multi Core

Multi Core seems to be working.. my primary Core was at about 60% while another core was around 40 and the other 2 at 35 or so.. obviously it was changing quite a bit over time, but its working. Also, the Affinity Mask line in the conf.ini seems to not matter.. I had it set previous then put a semi colon back in front and no change in performance that I could see.
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #3  
Old 04-16-2011, 12:58 AM
Hunger Hunger is offline
Approved Member
 
Join Date: Feb 2010
Posts: 31
Thumbs up I celebrate the patch

An old song fitting the patch and the effort of the team.






Regards Hunger
Reply With Quote
  #4  
Old 04-16-2011, 01:13 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Just flew a mission on teh Angels and Airspeed server, 1920X1200 with All settings to HIGH except SHADOW OFF. Was getting no stutter and 45-50 fps fighting on the deck over Abbeville.. smoked a 110 and a 109E3 and then landed on the beach... Was outstanding... What a visual experience with the dusk lighting etc... amazing..

Also, in the MkII Spit I had the MIX set to full, the Prop pitch at around 80% and the Throttle mabye 85% and I was getting 2650 RPM's and with the Radiotor wide pen I flew the whole mission and never had an issue with it.. got decent performance and no cooling issues..
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #5  
Old 04-16-2011, 01:28 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Downloading the patch now. Thanks dev's!

I wonder if it would be a compromise to tie the electronic tacometer into the CEM setting. If you have CEM off you get the smooth electronic taco and if have CEM on you get the authentic mechanical one?

From driving my 1972 Valiant Charger, I'm use to the bouncing speedo needle so it doesn't bother me!

Cheers!
Reply With Quote
  #6  
Old 04-16-2011, 02:11 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

I didn't have time to test it thoroughly yet, but it's a big improvement on my rig.

I use an i7 920 at stock clock speeds (2.7 Ghz), Asus P6T deluxe motherboard, 3 GB of DDR3 RAM in triple channel and an Ati 4890 1GB graphics card, running win7 pro x64.

My resolution is 1680x1050. Before the patch i was running most settings in the medium-low spectrum. With the beta patch i turned off SSAO and reduced textures from original to high or medium, kept model and damage decals at high, but i also increased land shadows, forests, building amount and building draw distance from low to medium (grass, cockpit shadows and roads are on just like before the pach).

So, i effectively reduced my texture resolution for the scenery and turned off SSAO while increasing other settings. I tried two scenarios to test the load on my system and the results were significantly increased frame rates. Mind you i don't run with the FPS display on, i just go by eye and feel and see if it feels smooth to me or not. Well, it was noticeably smoother, much more stable and fluid.

For the "heavy load" scenario i tried the London sightseeing quick mission first and while i did get some pauses when new batches of buildings were being rendered (but not on every single instance like before), i could actually fly, navigate and maneuver the aircraft to a degree that allowed me to do aerobatics and pass under the Tower bridge without trouble.

Then i tried some dogfights over water, because i wanted to judge how it behaves when rendering aircraft, as i was getting stutters even over water when getting close to bombers or using the zoom view. I ran a few bomber intercept missions against dorniers with a total of 15 aircraft in the air and the results were excellent. Apart from the initial caching/loading, everything is smooth as silk.

The caching also happened pre-patch but it took 1-2 minutes to sort out and i would still get the occasional stutter and overall lower and less consistent frame rates. With the new patch it seems like it's scheduling things in a much more efficient manner. I can still perceive the odd pause here and there, but now the FPS is high and consistent enough that i can execute a head-on pass, aim, attack and evade the on-coming collision whereas pre-patch i would get a 1-2 second pause if i did this upon spawning in the mission and it would usually end in a collision.

I expect that when fighting over land things will be somewhere in-between these two scenarios and since i can turn down a couple of settings back to low i'm confident i'll probably maintain playable FPS all around. Also, a big source of stutters pre-patch was changes in what was being rendered on screen...when using head tracking i would get a very noticeable increase in stutters due to the view changing fast. This is now almost completely eliminated and has enabled me to really enjoy the test sorties i've flown today.

There's still obviously stuff to do to make it even better, but overall this patch has been a tremendous improvement for me and took the sim from semi-playable under specific conditions to definitely playable under most reasonable scenarios on my rig.
Reply With Quote
  #7  
Old 04-16-2011, 02:27 AM
fish99 fish99 is offline
Registered Member
 
Join Date: Apr 2011
Posts: 4
Default

See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.

edit: Re the 2nd screen, I did change graphics options several times during this mission which may have caused the problem.
Attached Images
File Type: jpg CLOD shadows.jpg (93.5 KB, 85 views)
File Type: jpg CLOD issue.jpg (74.5 KB, 85 views)

Last edited by fish99; 04-16-2011 at 02:38 PM.
Reply With Quote
  #8  
Old 04-16-2011, 02:37 AM
[RS]Boomer [RS]Boomer is offline
Approved Member
 
Join Date: Jul 2010
Location: Arizona
Posts: 75
Default

Quote:
Originally Posted by fish99 View Post
See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.
Fish, get the new beta driver for your graphics card. I have the same card and the beta driver increased my frames about 20-25 fps
Reply With Quote
  #9  
Old 04-16-2011, 03:46 AM
Skiiwa Skiiwa is offline
Approved Member
 
Join Date: Jan 2010
Posts: 88
Default

Quote:
Originally Posted by fish99 View Post
See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.
I had to pull my 460 out cause it just wouldnt work with this game or 2 other games. It seems to have problems. My gtx260 runs the game no problem, with them exact drivers.
Reply With Quote
  #10  
Old 04-16-2011, 07:28 AM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Quote:
Originally Posted by fish99 View Post
See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.

1st pic - tree shadows stretched to edge of screen.

2nd pic - this happens on the cross country flight after a few minutes.
The 2nd picture looks like a vram defect to me. Had similar effects with my prior video card.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.