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  #331  
Old 04-14-2011, 05:20 PM
Sperber Sperber is offline
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Please !

For the next Patch include FOV for Three Monitors !

fov=75,110,140 is perfekt !

Ok ! The mouse control (Cockpit) is indeed shifted, but that does not matter.
But that's what keys

Please !
  #332  
Old 04-14-2011, 06:50 PM
41Sqn_Stormcrow
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Probably already posted somewhere but I also got this no-tail-but-tail-nonetheless-bug on the Spit 2a. It wasn't there optically but physically it was well present. I could land and steer normally. So I guess the DM doesn't take this into account yet at least for some planes:

  #333  
Old 04-14-2011, 09:55 PM
41Sqn_Stormcrow
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AI needs some improvements. on 1vs1 head on at the beginning of hostilities the AI turns and acts towards one but then seems to forget about me. I can shoot and shoot on it and it flies level and straight.
  #334  
Old 04-15-2011, 04:44 AM
Wolf_Rider Wolf_Rider is offline
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a newish one... but survivable with for the time being.


Steam doesn't shutdown properly when exiting the sim. The desktop Icon stays active (selected) until the left click on desktop, and then refresh the desktop... Steam needs to be manually shutdown from the taskbar.

up until this point the desktop remains a bit sluggish
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  #335  
Old 04-15-2011, 04:48 AM
CBA_Bludawg CBA_Bludawg is offline
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spawning inside hangers with hanger doors closed in multiplayer

whats with the engine running sound while sitting in plane and engine off?

better taxi controls like il2 1946 cant turn planes on ground hardly at all.
i cant seem to get my left/right brakes to work

better tracers

i had my tail section blown off on a 109 and was still able to fly level
  #336  
Old 04-15-2011, 07:46 AM
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klem klem is offline
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Quote:
Originally Posted by CBA_Bludawg View Post
spawning inside hangers with hanger doors closed in multiplayer

whats with the engine running sound while sitting in plane and engine off?.........
Me too, just for confirmation.
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  #337  
Old 04-15-2011, 04:22 PM
Retaliator Retaliator is offline
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Please have a look at this thread:

http://forum.1cpublishing.eu/showthread.php?t=21454

Originally Posted by tf_neuro
The problem is that many game controllers (including some very popular ones) keep sending small signals to the game all the time. That's usually too little to actually affect gameplay but enough for Antropomorphic control to detect it and freeze all the other controls for the time it's supposed to freeze them... except that before the controls are 'thawed' again, the game controller sends more 'micro-signals' and Antropomorphic control re-freezes everything. This keeps happening all the time, effectively preventing a lot of users from playing the game as long as Antropomorphic control is on.

I guess one solution could be to lower the sensitivity of the Antropomorphic control, like for instance requiring a change of at least "so much" and not faster than "this fast" to freeze the controls. For instance a direct jump from 0 to 100 then back to 0 caused by a spike would be ignored because too fast. A lot of tiny movements caused by buggy game controllers would be ignored as too fast and/or too small, but change made by the player couldnt be faster than 'so' because of limits in the physical univerese, and it would never be smaller than 'so', because of the same limits but also because such a tiny change wouldnt have any effect and the player wouldnt have any reason to make it (except possibly bumping one slider while trying to move another one... but I guess that could be ignored too...)

OK, I admit it, I have no idea what im talking about. Anyways, I'd like to have Antropomorphic Control usable by everyone, including players on those buggy controllers that are pretty much everywhere (even good quality stuff can develop that kind of problem, my CH Throttle Quadrant is an example...)
  #338  
Old 04-15-2011, 07:06 PM
ChocsAway ChocsAway is offline
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Bugs with new patch ( Patch 1.00.14072)

1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction.

2. In the fix list Luthier mentioned that planes hitting the sea/land after being shot down and not showing an explosion or splash on impact had been fixed. This is not the case. Certainly in padlock mode the planes still just disappear on impact without splash or explosion, I witnessed this several times during the above furball. Not sure if it works ok without padlock though.


Will add more to this!
  #339  
Old 04-15-2011, 09:49 PM
tf_neuro tf_neuro is offline
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After the April 15 patch (beta) I can't set up a multiplayer game any more.
I select Server, start a mission, choose an army, but the 'change aircraft' interface is gone, and when I click 'fly' I end up watching the enemy (not the army I chose) from externals, unable to get into a plane.

Now, assuming that the Server interface is functional and not broken, i have probably missed something that is just before my nose... but on the other hand, I'm usually not that bad at figuring out interfaces by clicking around, so maybe it does need to become a bit more intuitive (unless it's actually broken, of course)
  #340  
Old 04-16-2011, 11:39 AM
Lucas_From_Hell Lucas_From_Hell is offline
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It's fairly general and quite recurrent, but well, all the launcher issues - many people are so far completely unable to start it, nevermind getting any steady flying.
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