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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Should the vegetation colours in CLIFFS OF DOVER be changed? | |||
| Yes: I would like to see a darker shade for the grass and other vegetation |
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226 | 75.33% |
| No: I am happy with the current colouring |
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74 | 24.67% |
| Voters: 300. You may not vote on this poll | |||
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#1
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It does seem a bit too light/pastel shaded, but you cant argue with the picture comparison above I guess.
I've yet to see some of our dark dank miserable UK weather in the sim yet though, just enough to keep the aircraft flying and not grounded |
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#2
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The majority of the field colours aren't bad, although I have never seen the "acid green" colour that CloD uses for a minority of fields. The main thing CloD gets wrong is the colour of the trees. If the game is meant to take place in the late summer months of the BoB, then the trees should look darker than the surrounding fields. You can see in the above screenshots that WoP gets it right, but CloD makes the trees too pale and bright. The effect is quite clear in these images of Wiltshire in summer taken from about 2,000' - 5,000'.
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#3
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Quote:
See Wellington Bomber thread for how Biltongbru modified it to his liking. |
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#4
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The Wellingtons look "good on film" (actually very good), but the South English countryside in august, looks a lot more lush. The film looks more apprpriate for a hotter and drier (Spanish?) climate.
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#5
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+1 RocketDog
The trees in the London streets look OK because these are (IRL) mostly introduced limes and planes which do have a vivid pale/mid tone green leaf. South of England forest and copse is oak, elm, hormbeam, beech etc. If you compare the colour of an actual RL mature leaf from these trees to a lime or plane tree leaf they are much darker than the leaves of the immigrant trees (I know, ironic Those who are defending the colour choice seem to want to have it both ways: on the one wing they say that it is all subjective, so there is no right answer. On the other wing, they say that Oleg is jolly clever and so could not have got this wrong. Both these arguments cannot be right. In this case he (or whoever) has made a mistake, easily fixable, with an options slider for tree albedo! |
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#6
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A gamma setup available to the end user, is it so hard ?
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#7
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[QUOTE=unreasonable;261037Those who are defending the colour choice seem to want to have it both ways: on the one wing they say that it is all subjective, so there is no right answer. On the other wing, they say that Oleg is jolly clever and so could not have got this wrong. Both these arguments cannot be right. [/QUOTE]
I'm one of these people, and I think they can. From earlier posts, the colouration at low level/ground level is very good indeed. It's only as we gain altitude that it starts to look a little strange. Even then, if you set the time of day to early morning/late evening in the game (with shadows) it looks superb. It's the midday light conditions at altitude which look 'washed out' to some, including me. Now I have no personal experience of looking at this particular 1940 landscape at midday in summer with no cloud cover in very low humidity, but would assume that any of these variables would significantly alter what we see with our eyes/brains, which of course is very different from what a camera 'sees' before the image is reproduced either on variable quality film or digitally. What I do know, is that if the colour needs to be like this at midday in order for it to be as gorgeous as it is at sundown or sunup I'm willing to accept it, because that's when CoD is at its best. I don't have WoP, but all I see in these comparitive posts is a world of very cheap sunglasses. Having said all that, I do support the idea of some in game adjustment to compensate for people's personal preferences. |
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#8
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OMG you lot still ranting about grass? to much time on your hands or something?
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#9
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Yeah, I know. Work is very boring today.
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